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[Quasi] Movement Version 1.2X MV


by Quasi


Goal:
My aim for this movement script is to be able to make a game that looks and feels different then a RPG Maker game. This plugin will be a base script for a handful of addons which will help change how the game feels. This was originally created for games that use full custom graphics that shouldn't be grid based. But I like to create plugins that let you choose how differently it will act, giving you the option to still keep the original RPG Maker feel.

What it does:
1. Changes how movement works in your game. Allows developer to choose how many pixels to move per movement. In better terms, allows developer to make characters have a pixel movement or still move by a grid like 48×48 or even 16×16.
2. Collisions were completely rewritten. Characters now have bounding boxes surrounding them. If two boxes touch there will be a collision. Boxes can be set for each event and player character. Tiles automatically have boxes set to them depending on their passage ( 4 dir).
3. Allows you to use an image as a collision map.















Sample Plugin Settings
Settings for 32 grid pixel based (My VXA versions default)

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Settings for 32 grid non pixel based

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Settings for 48 grid non pixel based (Change movement back to MV defaults)

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Full Documentation:
https://github.com/quxios/RPG-Maker-MV/blob/master/Documentations/Movement.pdf

* Recommended you view the documentation if planning on using. Or just to see what features it provides.

Links:
Github
Demo Download

Addons:
Movement Plus
Pathfinding
Depths - Incomplete -
Region Lock
Line of Sight

Easy JSON Editor:
https://github.com/quxios/RPG-Maker-MV/blob/master/Scenes/QuasiEZJSON.js

Patches:
Yanfly
Terrax Lighting
Orange Lighting
Some of these patches may not be needed anymore. Test without the patch first.

Other Notes:
Using the .isMoving() function properly works now. If you started using the "stillMoving()" function, sorry about that! I swapped the function names to allow for compatibility with other scripts that will be calling .isMoving()

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People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

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