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Quasi Puzzle A Version - 1.00
by Quasi
* I'll make a better video on youtube eventually.
About
This plugin lets you create puzzle mechanics much easier. You can easily set up push / pull events as well as switches which require X amount of wait above it for it to trigger.
Pushing and Pulling Events
With this plugin, you can tag an Event to be able to be pushed / pulled. The players speed will be set to the speed of the event they are pushing / pulling. So if we have a “heavy” event, we can set the move speed to, lets say 1, then when the player goes to push it, there speed will now be 1 until they let go of the event.
Tagging an Event a Push / Pull
To tag an Event you just need to add the following into the Event’s note:
<pushOnInput>
Weight
Before we get into Weight Switches, we first need to set up some weights! To set up the weight for a event or player, you will add a note with the following format:
<weight:X
X: Set to any number
Weight Switches
Now that we have characters with weights and events that we can push, now we can make a switch that activates when there’s a certain amount of weight on top of it!
First we need to tag an Event as a weight switch by adding a note with the following format:
<weightSwitch:X>
Now we have to setup what happens when the switch is “pressed” ( has enough weight above it ) and when the switch is “unpressed” ( doesn’t have enough weight above it )
To do this we will use 2 Labels:
#pressed
and
#unpressed
Anything that is below those labels will run once when the switch is pressed / unpressed. You can set move routes, change a variable, change a switch, or anything you want!
Links
Github - Download
Other
This plugin as built in compatibility for Quasi Movement
I named this "Puzzle A" because eventually I might create other parts that handle different type of puzzle mechanics.
by Quasi
* I'll make a better video on youtube eventually.
About
This plugin lets you create puzzle mechanics much easier. You can easily set up push / pull events as well as switches which require X amount of wait above it for it to trigger.
Pushing and Pulling Events
With this plugin, you can tag an Event to be able to be pushed / pulled. The players speed will be set to the speed of the event they are pushing / pulling. So if we have a “heavy” event, we can set the move speed to, lets say 1, then when the player goes to push it, there speed will now be 1 until they let go of the event.
Tagging an Event a Push / Pull
To tag an Event you just need to add the following into the Event’s note:
<pushOnInput>
Weight
Before we get into Weight Switches, we first need to set up some weights! To set up the weight for a event or player, you will add a note with the following format:
<weight:X
X: Set to any number
Weight Switches
Now that we have characters with weights and events that we can push, now we can make a switch that activates when there’s a certain amount of weight on top of it!
First we need to tag an Event as a weight switch by adding a note with the following format:
<weightSwitch:X>
- X: Set to amount of weight needed to activate the switch
Now we have to setup what happens when the switch is “pressed” ( has enough weight above it ) and when the switch is “unpressed” ( doesn’t have enough weight above it )
To do this we will use 2 Labels:
#pressed
and
#unpressed
Anything that is below those labels will run once when the switch is pressed / unpressed. You can set move routes, change a variable, change a switch, or anything you want!
Links
Github - Download
Other
This plugin as built in compatibility for Quasi Movement
I named this "Puzzle A" because eventually I might create other parts that handle different type of puzzle mechanics.
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