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[Quasi] Scroll Version 1.00 MV
by Quasi
What it does:
This plugin lets you scroll at different angles as well as scrolling directly towards a character.
Using Quasi Scroll:
Using Quasi Scroll with frames:
Links:
Github
Terms of use
by Quasi
What it does:
This plugin lets you scroll at different angles as well as scrolling directly towards a character.
Using Quasi Scroll:
Spoiler
Diagonal Scrolls <Script Call>
$gameMap.startQuasiScroll(distanceX, distanceY, speed);
Set distanceX and distanceY to the value you want to scroll. ( These values are in grid terms )
Set speed to the scrolling speed. 1 - 6 same as from the Scroll Map Event command.
Scroll Towards Characters <Script Call>
Set ID to the ID of the event you want to scroll towards. If ID is set to 0, then it will scroll to the player.
Set speed to the scrolling speed. 1 - 6 same as from the Scroll Map Event command.
Diagonal Scrolls <Script Call>
$gameMap.startQuasiScroll(distanceX, distanceY, speed);
Set distanceX and distanceY to the value you want to scroll. ( These values are in grid terms )
Set speed to the scrolling speed. 1 - 6 same as from the Scroll Map Event command.
Scroll Towards Characters <Script Call>
Code:
$gameMap.scrollTowards(ID, speed);
Set ID to the ID of the event you want to scroll towards. If ID is set to 0, then it will scroll to the player.
Set speed to the scrolling speed. 1 - 6 same as from the Scroll Map Event command.
Using Quasi Scroll with frames:
Spoiler
Using the scroll with a frame duration instead of speed can be helpful with timing / making cutscenes since the screen can scroll at any speed you want it.
Diagonal Scrolls <Script Call>
$gameMap.startQuasiScroll(distanceX, distanceY, duration, true);
Set distanceX and distanceY to the value you want to scroll. These values are in grid terms.
Set duration to the amount of frames this scroll will take
!IMPORTANT! Leave the last value as true! This sets it apart from the other .startQuasiScroll()!
Scroll Towards Characters <Script Call>
Set ID to the ID of the event you want to scroll towards. If ID is set to 0, then it will scroll to the player.
Set duration to the amount of frames this scroll will take
!IMPORTANT! Leave the last value as true! This sets it apart from the other .scrollTowards()!
Using the scroll with a frame duration instead of speed can be helpful with timing / making cutscenes since the screen can scroll at any speed you want it.
Diagonal Scrolls <Script Call>
$gameMap.startQuasiScroll(distanceX, distanceY, duration, true);
Set distanceX and distanceY to the value you want to scroll. These values are in grid terms.
Set duration to the amount of frames this scroll will take
!IMPORTANT! Leave the last value as true! This sets it apart from the other .startQuasiScroll()!
Scroll Towards Characters <Script Call>
Code:
$gameMap.scrollTowards(ID, duration, true);
Set ID to the ID of the event you want to scroll towards. If ID is set to 0, then it will scroll to the player.
Set duration to the amount of frames this scroll will take
!IMPORTANT! Leave the last value as true! This sets it apart from the other .scrollTowards()!
Links:
Github
Terms of use
Last edited by a moderator:
