Quasi Simple Shadows

ddblue

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I came here to ask about the terms of use for this plugin, specifically for commercial projects, since Quasi's site is down. It looks like I may not be the only one asking.
 

AestheticGamer

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I came here to ask about the terms of use for this plugin, specifically for commercial projects, since Quasi's site is down. It looks like I may not be the only one asking.
Viewed Quasi's site forever ago back while it was up, can be used for commercial or non-commercial as long as credit is given.
 

Lady_Elva

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So, I am still new to the game making scene and I'm not familiar with Github, how do I download the file?
 

jakr8911

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it doesn't work, error blurfilter undifend. can someone help me
 

EricDias

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Hey Quasi! Is it possible to add a region restriction to the shadows? like if I would put a region on a certain tile, lets say a roof, the shadow wouldn't appear there? Thanks!
 

Ihsman07

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it doesn't work, error blurfilter undifend. can someone help me
I've been having the same issue. If I turn off the shadow blur, it works just fine, but it doesn't with it.
 

Chef

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@Quxios Hello, I found out Simple Shadows isn't fully compatible with Terrax Lighting. Would you please like to fix that?

The following problem occurs: If you have 3 maps chained together without #3 connected to #1, and start at map #2. First you walk to map #1, the framerate stays at 60fps. Then you walk back to #2, still at 60fps. But then you walk to map #3 and it goes to 14-15fps (sometimes rpgmv says "I'll give you 30 to F off" or even lower at 6fps). This also is the case if you go to map #3 first and map #1 last. This only happens when Terrax Lighting is turned on at the same time as Quasi Simple Shadows.
Thanks in advance!
 

dork

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So, I am still new to the game making scene and I'm not familiar with Github, how do I download the file?
I think you just copy the text into a program like bbedit and save it
 

gothicvoid

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is there a way to get this plugin to stop lagging my map? am i missing something? I have a map with lots of lights and when i put in the events for the note <shadowsource> the whole map runs slow and glitchy.
 

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is there a way to get this plugin to stop lagging my map? am i missing something? I have a map with lots of lights and when i put in the events for the note <shadowsource> the whole map runs slow and glitchy.
Took me a while to discover it was Simple Shadows. I think the lag has to do with the version of MV otherwise it would've been noticed way earlier.

And there isn't a fix that I'm aware of...
 

gothicvoid

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Took me a while to discover it was Simple Shadows. I think the lag has to do with the version of MV otherwise it would've been noticed way earlier.

And there isn't a fix that I'm aware of...
Any idea how to go about getting it fixed? I love the idea of this plug in and want to use it so bad but i know just enough JS to get me in trouble... and i've come so far i don't want to screw up anything now.
 

Chef

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@gothicvoid if I had any idea on how to fix it I would've told you, wouldn't I? I want this plugin to work just as bad as you but I can't write code yet, let alone tinkering with someone else's code.
 

gothicvoid

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@gothicvoid if I had any idea on how to fix it I would've told you, wouldn't I? I want this plugin to work just as bad as you but I can't write code yet, let alone tinkering with someone else's code.
i wasnt trying to be rude. sorry. it was just a question.
 

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is there a way to get this plugin to stop lagging my map? am i missing something? I have a map with lots of lights and when i put in the events for the note <shadowsource> the whole map runs slow and glitchy.
The only thing that I could possibly think of is to reduce which items have the shadow source and only use the items that are closest to where you have light as your main shadow source. Aside from that, there's not much else you can do. You could get a plug in from yanfly to help with your vsynch but otherwise, not a whole lot else I can think of.
 

gothicvoid

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The only thing that I could possibly think of is to reduce which items have the shadow source and only use the items that are closest to where you have light as your main shadow source. Aside from that, there's not much else you can do. You could get a plug in from yanfly to help with your vsynch but otherwise, not a whole lot else I can think of.
Only putting one instance of light source causes the laggy stuff. I'll think of something.
 

AestheticGamer

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is there a way to get this plugin to stop lagging my map? am i missing something? I have a map with lots of lights and when i put in the events for the note <shadowsource> the whole map runs slow and glitchy.
Took me a while to discover it was Simple Shadows. I think the lag has to do with the version of MV otherwise it would've been noticed way earlier.

And there isn't a fix that I'm aware of...
The way to optimize this is to use the "<noShadow> tag on as many events that don't need shadows. Even events with no actual image contribute to lagging maps. However, if all the events that don't need shadows have the "<noShadow> tag applied (including the light sources themselves), you should see a drastic improvement in map performance.

This is something I discovered running into the same issue on certain maps, and it works well for me.
 

Chef

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The way to optimize this is to use the "<noShadow> tag on as many events that don't need shadows. Even events with no actual image contribute to lagging maps. However, if all the events that don't need shadows have the "<noShadow> tag applied (including the light sources themselves), you should see a drastic improvement in map performance.

This is something I discovered running into the same issue on certain maps, and it works well for me.
YEET it works :)
Thank you!
 

Skurge

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Is this plugin basically for compensating graphics that do not have shadows?
 
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I wonder if this plugin could be adapted to use in conjunction with a day/night cycle system. Perhaps with some command to "turn off" cast shadow during the day?
I've also seen in some games that throughout the day the shadow turns around the character to give a sense of the "sun walking". That would be soooo cool.
 

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