Viewed Quasi's site forever ago back while it was up, can be used for commercial or non-commercial as long as credit is given.I came here to ask about the terms of use for this plugin, specifically for commercial projects, since Quasi's site is down. It looks like I may not be the only one asking.
I've been having the same issue. If I turn off the shadow blur, it works just fine, but it doesn't with it.it doesn't work, error blurfilter undifend. can someone help me
I think you just copy the text into a program like bbedit and save itSo, I am still new to the game making scene and I'm not familiar with Github, how do I download the file?
Took me a while to discover it was Simple Shadows. I think the lag has to do with the version of MV otherwise it would've been noticed way earlier.is there a way to get this plugin to stop lagging my map? am i missing something? I have a map with lots of lights and when i put in the events for the note <shadowsource> the whole map runs slow and glitchy.
Any idea how to go about getting it fixed? I love the idea of this plug in and want to use it so bad but i know just enough JS to get me in trouble... and i've come so far i don't want to screw up anything now.Took me a while to discover it was Simple Shadows. I think the lag has to do with the version of MV otherwise it would've been noticed way earlier.
And there isn't a fix that I'm aware of...
i wasnt trying to be rude. sorry. it was just a question.@gothicvoid if I had any idea on how to fix it I would've told you, wouldn't I? I want this plugin to work just as bad as you but I can't write code yet, let alone tinkering with someone else's code.
Yeah yeah I know, didn't take it soi wasnt trying to be rude. sorry. it was just a question.
The only thing that I could possibly think of is to reduce which items have the shadow source and only use the items that are closest to where you have light as your main shadow source. Aside from that, there's not much else you can do. You could get a plug in from yanfly to help with your vsynch but otherwise, not a whole lot else I can think of.is there a way to get this plugin to stop lagging my map? am i missing something? I have a map with lots of lights and when i put in the events for the note <shadowsource> the whole map runs slow and glitchy.
Only putting one instance of light source causes the laggy stuff. I'll think of something.The only thing that I could possibly think of is to reduce which items have the shadow source and only use the items that are closest to where you have light as your main shadow source. Aside from that, there's not much else you can do. You could get a plug in from yanfly to help with your vsynch but otherwise, not a whole lot else I can think of.
is there a way to get this plugin to stop lagging my map? am i missing something? I have a map with lots of lights and when i put in the events for the note <shadowsource> the whole map runs slow and glitchy.
The way to optimize this is to use the "<noShadow> tag on as many events that don't need shadows. Even events with no actual image contribute to lagging maps. However, if all the events that don't need shadows have the "<noShadow> tag applied (including the light sources themselves), you should see a drastic improvement in map performance.Took me a while to discover it was Simple Shadows. I think the lag has to do with the version of MV otherwise it would've been noticed way earlier.
And there isn't a fix that I'm aware of...
YEET it worksThe way to optimize this is to use the "<noShadow> tag on as many events that don't need shadows. Even events with no actual image contribute to lagging maps. However, if all the events that don't need shadows have the "<noShadow> tag applied (including the light sources themselves), you should see a drastic improvement in map performance.
This is something I discovered running into the same issue on certain maps, and it works well for me.