Quxios

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[Quasi] Sprite Version 0.9

by Quasi

What it does:

Allows you to set up spritesheets to work how you want them to work. You can create custom poses like dancing, attacking, fishing, jumping, ect. and call them with 1 easy script call.

*Note* unlike default VXA where you can set multiple characters in a spritesheet, this only supports 1 character per spritesheet.

*Note* VXA sprites still work but trying to use any of the quasi sprite methods on them will do nothing.

New calls/Functions to know:

Defaulting a sprites direction

Since the editor doesn't know we're using a Quasi Sprite, we can't really pick what frame we want the sprite to start on. So you just add in the following comment inside the event:

<dir=X>

Where X is the direction

4 is left, 8 is up,  6 is right, 2 is down

Default direction is 2.
 

Calling poses:


Code:
start_qani(pose, wait=nil, speed=nil)

pose   > the pose you want to start

wait   > should the player / event wait until this animation is over?

speed  > use a different speed then the one in the settings

 

More details in script header.



 

Importing / Exporting Spritesheet settings:


To export a setting, you simply need to push A on the setting you want to export during the load menu.

To import you need to rename the file to start with import-NAME.rb (You can import multiple settings at a time.) the NAME will be use for the settings name.

 

-Using Export / Import you can create your own spritesheets then share it with others so they can use it. For example making a spritesheet for a battle system. You can add in all the poses that the battle system needs like attacking, casting, blocking, death, ect. and create a sample spritesheet, export it and share it along with your battle system.

-At the moment there is no renaming function so you can export the settings and rename it to the new name and then import it back in.



Terms of Use

Links:

Script

Video of my using the Editor

Other:

I set the version to 0.9 mainly because I can't help but feel that I forgot something, so there's a slight chance that a function is incomplete or missing. Though I did test it and ran smooth.

If you need any help setting something up, feel free to ask me!
 

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Man, nobody has created an MZ state animation plugin outside of VisuStella. That breaks my heart.
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Cute new avatar you got there ;)
Alberest so far, got a lot done but still ALOT left to do.
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concept: zombie slayer fest.

Lag because of outdated hardware.

Lots todo:
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Before adding it to #crypchania.
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But, the game development schedule delayed. :kaoswt2:
The moral of the story: No good deed goes unpunished... I guess...
Except that, nothing to see here. :kaoswt2:

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