Queen's Quest

Discussion in 'RGSS Scripts (RMXP)' started by DerVVulfman, Aug 28, 2018.

  1. DerVVulfman

    DerVVulfman Resident Werewolf Veteran

    Messages:
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    First Language:
    English
    Primarily Uses:
    RMXP
    [​IMG]
    Version: 2.0


    Introduction
    In the spirit of such systems such as coolmariners98's Ultimate Quest, the Quest Log by Jaberwocky, and Kyonides's Kuests, comes another system for those to enjoy.

    This system is a quest log, allowing you to turn on, track, close and even erase quests from your system. Along with that, a slight bit of automation has been introduced, so some quests may automatically activate key events when they themselves are current.



    Features
    • Detailed Configuration system allowing Graphic or Windowskin options
    • Able to separate quests by different classifications/types
    • Able to separate quests between finished and active states
    • Individual Quest Objectives possible
    • Quest automated completion feature
    • Pop-Ups windows for quests
    • Customizable fonts and font colors
    • Easy-to-Use Event calls
    • Able to change quests on-the-fly while the game is running
    • ... and more


    Screenshots

    [​IMG]
    [​IMG]



    Demo
    (>CLICK HERE<)



    Instructions
    A help (.chm) file was included in the demo package, and brief instructions are in the demo itself.



    Compatibility
    Designed for RPGMaker XP.



    Credits and Thanks
    Thanks to Cassandrainbows (Save-Point.Org) who requested a kickin' quest system.



    Custom Title
    Title Graphic by JayRay Grafix
    Contact at jayraygrafixtv@gmail.com



    Terms and Conditions
    Free for use in projects both commercial and free. Due credits are required.
     
    Last edited: Aug 12, 2019
    #1
    Samno911 and slimmmeiske2 like this.
  2. DerVVulfman

    DerVVulfman Resident Werewolf Veteran

    Messages:
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    First Language:
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    Primarily Uses:
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    Not an actual bump, but an update to the demo and help file within.

    A question was asked about hidden objectives, those tasks in a quest that are not visible unless they were completed. The question was whether such mission objectives could be revealed before being solved, as if revealed by an NPC or some other event. While the script/system itself had not been changed, the demo now includes an NPC concealed in some tree canopy which reveals such an objective. And the accompanying help file includes how this can be accomplished within its Q/A chapter.
     
    #2

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