Iliassine

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Hello guys ! Hope you're going good. I need your help today.

I will go straight : I want to make a quest board. Like : I'm making a guild system (you name it and you have lots of stuff, warehouse, bank etc,

BUT. I'm doing 3 quest boards : Simple, for lv 30 minimum, Medium, for lv 50 and Expert for lv 70. What I want is to create something that calls up a scene where (when you have the required level - what i'll decide with variables set from the player's level - you can navigate through the difficulties) you can do, validate and validate quests.

For the quests, I think the Gameus could do the thing but what I want is just a scene where I can see, chose, and unlock quests.
Thanks in advance.
 

mlogan

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I've moved this thread to Plugin Requests. Thank you.


Because you are wanting a new scene, this will require a plugin.
 

Iliassine

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'Kay, thanks, so.
 

Andar

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you need to give more details if you want a plugin done to your own specifications, like how should the quest data be entered into the plugin.
or use one of the existing quest journal plugins, which will not have your division into three boards.
 

Iliassine

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I think that the data may be available by entries from variables. Like when variable =/> x, unlock z or y quest. (Idk if I'm understandable enough)
If possible 3 or 4 modes : Easy, medium, hard, expert
You can access to them from a quest board and they could be seeable like in a quest log you have in the menu. (Like in the Gameus or Galv(?) or Yanfly plugins, I think.

Hope I provided enough, please tell me if more are needed.
 

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@Iliassine
there is one way I know off and saw it before which is, make a text or choice menu (SRD_WindowUpgrade would be a good example)
which can toss you a window screen with text like:

Which quest do you want to take?
Make a choice menu and a variable for its index, when taking part of a quest, accept that that quest to the quest journal
Yanfly or gameus one (upgraded one)

There might be other ways to achieve it, like a simple choice menu, when 1: this text make choice in that accept, decline,
when accept, add quest, if decline, close window.

I hope im clear enough for this explaination in a way you want?
 

Iliassine

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Yeah, thanks. I'll check it out as soon as possible ! Thanks for you tips, also ! Very grateful !
 

Iliassine

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Hey ! Sorry for the time, as we were ending the school year ! It seems that, crossing it with Galv Quest Plugin, I'm able to make one good quest board. This isn't what I exactly shot to, but it is indeed a real good one and simple one that anyone can do. Thanks a lot, I also ask to keep the post open if someone ever comes up with an idea ever. Much obliged.
 

ShadowDragon

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Galv is something i dont understand specially on a txt file.

Gameus is something which is easy and very easy to use with plugin commands.
But everyone choose their best quest plugin which seems to works best for them.

Gameus for example doesn't have a quest window like yanfly does to keep track.
I'm not sure if galv had it.

But as long your happy, continue on it ^^
 

Iliassine

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Haha, yes sorry, I was in a rush and didn't pay attention enough. I'm using the Gameus, if this is the one with a standalone where you can setup quest using variables and must be put in your project folder.
 

Iliassine

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Thanks. If needed, I will sometimes talk about it if there ever is a topic where we can introduce our projects.
 

Iliassine

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Bump ; Once added into my project after trying it in my personnal project, it created a problem "Maximum call stack size Exceeded". I will try to dig it before making another post.
 

ShadowDragon

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try not to double post. But stack size exeeded is mostly a problem if the plugin is in the wrong order or cannot
call an event that doesn't exist.

The cool thing on gameus (in my opnion) and play with it a little, I put a mark on them when its compleeted or failed.
both works nice, but I make something that can never fail anyway but couldn't find a way to drop that out as well
to keep track only for Progress and compleeted instead of "all", "progress", "Compleeted" and "failed".

but the new version is very nice made, specially that you can assign categories :)

Make sure the quest exist, place the exe in the main root of your project and load the JS (this will be done when
you install gameus to your project.

There isn't any tutorial on them, but im probably planning on doing it when I got time and not existed yet
during that time.
 

Iliassine

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The problem is from something with the super tool engine, as when I disable it, all works back.
 

Iliassine

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I'm gonna post if I don't come up with something tomorrow.
 

ShadowDragon

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they should work, place gameus below super tool plugin. around the bottom in the utility section :)
 

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