QueenTeaYT

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My "Quest Log" script (https://forums.rpgmakerweb.com/index.php?threads/quest-log-script.30961/ ) isn't working when I try to access my quest log. I also use a "Non-Combat Menu" script (https://rpgmaker.net/scripts/603/ ) if that matters. Both are under MATERIALS, the menu script immediately above the quest log script.

Here's the message that appears:

Script 'Non-Combat Menu' line 257: NameError occurred.

uninitialized constant Scene_End::Scene_Quest

What is wrong?

Scripts for the two:

https://drs-scripts-resources.webs.com/DRS - Quest Log v1.2.txt

Non-Combat MENU Script
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V
 

ovate

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Main thread instructions on How to add custom scenes/tabs to the menu-
CTRL + F to find a part where it says "Scene_Quest"
Just replace SCENE with whatever NewWindowThing you found.

SceneManager.call(Scene_Quest) to SceneManager.call(Quest_Log)

If it works, Quest Log - Script Notes mentioned (image file may be used unless setting change)
I got an error for not having an image in folder Graphics/Pictures/qlog_bg_v1_2

The background image will default to "qlog_bg_v1_2" in your project's picture folder. You can either change the title in the editable region of the script (QLOG_IMAGE), turn the background image off in the editable region(QLOG_IMAGE_BOOL), or add a picture with the title "qlog_bg_v1_2".

The same goes for the background overlay image. It defaults to "qlog_ol", but for you can change this the same way by either change the title in the editable region of the script (QLOG_OL_IMAGE), turning the overlay image off (QLOG_OL_BOOL), or adding a picture with the title "qlog_ol".

Edit: For an alternate Quest script without changing Scene_Quest for non-combat script

Quest Journal
 
Last edited:

QueenTeaYT

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Main thread instructions on How to add custom scenes/tabs to the menu-
CTRL + F to find a part where it says "Scene_Quest"
Just replace SCENE with whatever NewWindowThing you found.

SceneManager.call(Scene_Quest) to SceneManager.call(Quest_Log)

If it works, Quest Log - Script Notes mentioned (image file may be used unless setting change)
I got an error for not having an image in folder Graphics/Pictures/qlog_bg_v1_2

The background image will default to "qlog_bg_v1_2" in your project's picture folder. You can either change the title in the editable region of the script (QLOG_IMAGE), turn the background image off in the editable region(QLOG_IMAGE_BOOL), or add a picture with the title "qlog_bg_v1_2".

The same goes for the background overlay image. It defaults to "qlog_ol", but for you can change this the same way by either change the title in the editable region of the script (QLOG_OL_IMAGE), turning the overlay image off (QLOG_OL_BOOL), or adding a picture with the title "qlog_ol".

Edit: For an alternate Quest script without changing non-combat script.

Quest Journal


I'm a bit confused by what you mean by "NewWindowThing?"

Can I find ANY "Scene_Quest" in the script? Or a specific one?
I'm not really sure what this means either: "SceneManager.call(Scene_Quest) to SceneManager.call(Quest_Log)"

(Thanks for the new script recommendation, I will look at it and see if I can figure it out, but I prefer to keep the one I have if I can.)
 

ovate

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Line 255-
SceneManager.call(Scene_Quest)

replace Scene_Quest with Quest_Log

Looks like-
SceneManager.call(Quest_Log)

Edit: line 255 of non-combat script
 
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QueenTeaYT

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Line 255-
SceneManager.call(Scene_Quest)

replace Scene_Quest with Quest_Log

Looks like-
SceneManager.call(Quest_Log)

Edit: line 255 of non-combat script

Thank you so much, it worked! :)
 

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