Quest Log - Script

DRS

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No problem, Renchan. You actually just import it into your system folder as window
 

Renchan

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Oh thank you. Uh, I have another question. Do you have a tutorial on how to activate your quest system into your game and the use of events? Thanks in advance.
 

Finn

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I also need a demo 
 

highvoltage

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what callscript have i to insert in conditional branch?

ex.

if quest1 is active, then blablabla
 

Dymdez

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Hello, excellent script!

I am having two issues. The spacing is being odd and creating a square? Here's a pic! Look at the question "Escape the Castle." There is a square behind Castle? Why? Also, in the description the spacing is weird, it doesn't look right. It doesn't look the way I have it in the script call (moving to new lines for no reason?). Above the description it only says "Escape the" instead of the full "Escape the Castle." Thank you.



Just to demonstrate your own example on the first page,

 
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Stridah

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I am also having this problem and clueless as to why.
 

Professor Gingey

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Is there a way to make it so it will not say the quest rewards when you look at it? 
 

Professor Gingey

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Is there a way to make it so it will not say the quest rewards when you look at it? 
Okay, so I've found out how to do that, but for some reason in the description it keeps skipping to the next line every 5-10 or so words. Is this a known bug or am I doing something wrong?
 

Professor Gingey

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Okay, so I've found out how to do that, but for some reason in the description it keeps skipping to the next line every 5-10 or so words. Is this a known bug or am I doing something wrong?
Never mind. I'm dumb.  I needed to read a few lines above where I so rudely posted and now I have no idea how to delete this comment. [NEWBIE POWERS ACTIVATE].
 

Skurge

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This is an exceptionally well made script, it is very easy to place in new quests and ways of handling them via events.

Aside from the odd spacing in quest descriptions I have a few other questions.

I'm looking to have the journal in my project make a book sound when entering and exiting the screen, also perhaps a page turning sound for flickering through options. How can I implement these sounds specifically for this?

Also for my project I'm not seeing much point of the "make this an active quest" part. As I intend to have quests handled out at anytime the player chooses to complete them, how can avoid this?
 
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Wasserteufel

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Thank you very much for that awesome script!
 

Bruudwin

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I hope someone sees this.
This is one of my first scripts to use ever. on my first project ever.

I can't figure for the life of me to get rid of the default menu screen as it completely covers up the book picture.
as shown here.

if it helps i'm already using Yanfly's Ace Core Engine
Ace Item Menu
Ace Equip Engine
Ace Status Menu
hopefully they arent conflicting with one another. dosent seem so. except for this possible overlay issue shown below.

https://i.imgur.com/Y5Yy11P.png
 

Roninator2

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I cannot make it do what you have. What other scripts do you have?
 

Bruudwin

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seyfer110

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Was someone able to fix the weird text formatting in the description section?
 

DannyHaruno

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Yeah, I also wanted to know how to fix the weird text and ... the little square too.
 

Kes

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@Zerinmiugral I have deleted your post as this is an English language site and only English can be used in public posts. Please post again in English - you can use Google Translate or similar first if your English is not good enough.
 

gsuk

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I'm having the text spacing issue too. Did anyone find the solution? Professor Gingey said that they read the solution in a previous comment and apologized for asking, but I don't see the answer :) Also, is it possible to make the text smaller in the description field?

And, can you add more quest categories (in addition to active and inactive)?
 
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