- Joined
- Jul 12, 2019
- Messages
- 1
- Reaction score
- 3
- First Language
- English
- Primarily Uses
- RMMV
Hello,
I am new to RMMV and want to see if anybody can help me with some event logic for a specific style of a quest.
Here is the quest scenario:
1. The player fetches items from a base of operations
2. The player delivers the item to a location (say a house) as given to them as a quest as the base of operations
3. When an item delivered to the destination is recognized, they get gold. Or whatever here, Maybe a variable can be set so when xx amount of items are delivered, the game is complete.
But I am not sure how to go about this other than to create items and offer them the player, not what I want to achieve.
Any help would be appreciated.
Thanks,
Geoff
I am new to RMMV and want to see if anybody can help me with some event logic for a specific style of a quest.
Here is the quest scenario:
1. The player fetches items from a base of operations
2. The player delivers the item to a location (say a house) as given to them as a quest as the base of operations
3. When an item delivered to the destination is recognized, they get gold. Or whatever here, Maybe a variable can be set so when xx amount of items are delivered, the game is complete.
But I am not sure how to go about this other than to create items and offer them the player, not what I want to achieve.
Any help would be appreciated.
Thanks,
Geoff

