Geoff

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Hello,

I am new to RMMV and want to see if anybody can help me with some event logic for a specific style of a quest.

Here is the quest scenario:

1. The player fetches items from a base of operations
2. The player delivers the item to a location (say a house) as given to them as a quest as the base of operations
3. When an item delivered to the destination is recognized, they get gold. Or whatever here, Maybe a variable can be set so when xx amount of items are delivered, the game is complete.

But I am not sure how to go about this other than to create items and offer them the player, not what I want to achieve.

Any help would be appreciated.

Thanks,
Geoff
 

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