- Joined
- Jun 10, 2014
- Messages
- 106
- Reaction score
- 12
- First Language
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- Primarily Uses
Hello,
Thank you very much for checking this thread and the game; I do appreciate it very much.
This my first time participating in a competition and definitely my first time doing something like a log... so here it goes.
Let's first start with a link of the demo itself:
http://contest.rpgmakerweb.com/game/view/id/134#.U6kdDfmSz-k
Final version... uploading, please wait...
And some screenshots in the spoiler below:
Story:
A toy sprang to life one day in a broken world. It doesn't know why or how it came to life with little population of similar toys around. What happened and what is going on? Why are the toys alive? What is their purpose?
Features:
- Any door you can see, you can enter through
- Multiple solutions to the same task given to you by characters in the game.
- Multiple endings for most tasks.
- Open ended game (final product not this chapter); where you choose your ending.
- Your actions affect the world and therefore you might have to act according to the consequences of your actions.
- Simple stealth system.
- Non-combat game.
- Story based game.
(Note: not the final submission; this is the demo and might be a bit buggy).
Credits list:
The Infamous Bon Bon -- Direction Based Line of Sight tutorial and script (http://forums.rpgmakerweb.com/index.php?/topic/3452-direction-based-line-of-sight-events/)
Molegato -- Quest Journal system tutorial and script (http://molegato.wordpress.com/2012/04/04/variable-quest-menu/)
Vlue -- Resolution trick to expand the game window (http://www.rpgmakervxace.net/topic/3894-basic-window-resizer/).
Vlue -- Autosave script for saving game on transfer event (http://www.rpgmakervxace.net/topic/18917-basic-autosave/)
KilloZapit -- Word Wrapping Message System, though not fully utilized (http://www.rpgmakervxace.net/topic/6964-word-wrapping-message-boxes/)
Cassey -- Blackfade UI (http://www.rpgmakerv...?showtopic=7859)
Shayoko -- Bug hunting, impassability spotting and illogicality finding.
What I would ask you guys, if you don't mind to please spare a few moments to answer the below questions or report any bugs you may encounter, after playing the game:
- What was the most thing you liked in the game?
- In your opinion, what was the worst thing in the game?
- Was there something missing that you were expected/wanted to have and didn't find?
- Can you describe your experience (and feelings) while playing the game?
- Anything else you would like to say that I haven't asked about?
Thank you very much for your interest and I wish you good luck.
Thank you very much for checking this thread and the game; I do appreciate it very much.
This my first time participating in a competition and definitely my first time doing something like a log... so here it goes.
Let's first start with a link of the demo itself:
http://contest.rpgmakerweb.com/game/view/id/134#.U6kdDfmSz-k
Final version... uploading, please wait...
And some screenshots in the spoiler below:
Sorry for the bad logo; I am no graphic designer XD
Story:
A toy sprang to life one day in a broken world. It doesn't know why or how it came to life with little population of similar toys around. What happened and what is going on? Why are the toys alive? What is their purpose?
Features:
- Any door you can see, you can enter through
- Multiple solutions to the same task given to you by characters in the game.
- Multiple endings for most tasks.
- Open ended game (final product not this chapter); where you choose your ending.
- Your actions affect the world and therefore you might have to act according to the consequences of your actions.
- Simple stealth system.
- Non-combat game.
- Story based game.
(Note: not the final submission; this is the demo and might be a bit buggy).
Credits list:
The Infamous Bon Bon -- Direction Based Line of Sight tutorial and script (http://forums.rpgmakerweb.com/index.php?/topic/3452-direction-based-line-of-sight-events/)
Molegato -- Quest Journal system tutorial and script (http://molegato.wordpress.com/2012/04/04/variable-quest-menu/)
Vlue -- Resolution trick to expand the game window (http://www.rpgmakervxace.net/topic/3894-basic-window-resizer/).
Vlue -- Autosave script for saving game on transfer event (http://www.rpgmakervxace.net/topic/18917-basic-autosave/)
KilloZapit -- Word Wrapping Message System, though not fully utilized (http://www.rpgmakervxace.net/topic/6964-word-wrapping-message-boxes/)
Cassey -- Blackfade UI (http://www.rpgmakerv...?showtopic=7859)
Shayoko -- Bug hunting, impassability spotting and illogicality finding.
What I would ask you guys, if you don't mind to please spare a few moments to answer the below questions or report any bugs you may encounter, after playing the game:
- What was the most thing you liked in the game?
- In your opinion, what was the worst thing in the game?
- Was there something missing that you were expected/wanted to have and didn't find?
- Can you describe your experience (and feelings) while playing the game?
- Anything else you would like to say that I haven't asked about?
Thank you very much for your interest and I wish you good luck.
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