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What is the best way to implement a very simple quest system, but have it appear in the regular Escape menu?


I am thinking of a system which allows icons to represent various quests, and to have two location/columns - for "assigned" quests not completed, and completed quests.


I'd like for quests to have "parts" as well. Get these five small quests done and you have one big quest done.


You could click on the icons to determine the current state of the quest, or something similar.


I am not familiar enough with the engine to know what is done and what is not done yet, sorry.


(I did search. I found this:


http://forums.rpgmakerweb.com/index.php?/topic/47455-gameus-quest-system/


But I was hoping for something which would keep status in the player's mind clearly.


Maybe I need to think of a HUD, but I was originally planning for aa escape menu display, if possible)

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