- Joined
- Apr 23, 2016
- Messages
- 7
- Reaction score
- 0
- First Language
- English
- Primarily Uses
Hey, I want to make custom AI for battle
Is there a ways to make the AI cast Power up buff only to single enemy.
for example there are 2 mage and 1 swordsman,
the mage will cast power up only to swordsman as long as the swordsman doesn't have Power up buff state on him.
tried with Yanfly AI and it make me stress.
the logic or pseudo code i made.
Conditional Branch = $gameTroop.members()[Sworsman].state(PowerUp) === true;
Script $gameTroop.members.forceAction(PowerUp, $gameTroop.members()[Swordsman]);
or is there a way to make conditional branch which checked if actor or gameTroop affected by PowerUp buff or not,
because RMMV Script call only have Change State not Checking State
Someone help me please...
Is there a ways to make the AI cast Power up buff only to single enemy.
for example there are 2 mage and 1 swordsman,
the mage will cast power up only to swordsman as long as the swordsman doesn't have Power up buff state on him.
tried with Yanfly AI and it make me stress.
the logic or pseudo code i made.
Conditional Branch = $gameTroop.members()[Sworsman].state(PowerUp) === true;
Script $gameTroop.members.forceAction(PowerUp, $gameTroop.members()[Swordsman]);
or is there a way to make conditional branch which checked if actor or gameTroop affected by PowerUp buff or not,
because RMMV Script call only have Change State not Checking State
Someone help me please...
