question about airships

ScytheX

Veteran
Veteran
Joined
Apr 28, 2015
Messages
295
Reaction score
9
First Language
English
Primarily Uses
sooo how big can one be? because i kind of want to use a large one that me be like 4x4 or 2x6 ( or 6x2? )

kind of like the Lunar whale from Final Fantasy 4:
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,367
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
Sprite sizes are not fixed, any sprite can be any size as long as the sprite structure is valid.

However, even in larger sprites the engine will only react to the bottom center 32*32 pixels as the true vehicle. You need to keep that in mind for the visuals.
 

ScytheX

Veteran
Veteran
Joined
Apr 28, 2015
Messages
295
Reaction score
9
First Language
English
Primarily Uses
ah i see

so there script for this kind of thing is there?i kind of remember some kind of thing for ships but i don't remember what it was.

well anyway thanks for letting me know this makes things easier for me ^^
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,367
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
You don't need scripts to use a large sprite, that is already in the engine by default.

You only need scripts if you want to change the default behaviour of the vehicles.
 

ScytheX

Veteran
Veteran
Joined
Apr 28, 2015
Messages
295
Reaction score
9
First Language
English
Primarily Uses
ah ok. then is it possible to make it where you go inside the ship , like going in to a room or something and then going to a control panel that starts it up and makes it fly? this is also something that was in FF4

and to make more then one ship event as well as attach events that moves along with the with the ship?
 

ScytheX

Veteran
Veteran
Joined
Apr 28, 2015
Messages
295
Reaction score
9
First Language
English
Primarily Uses
sorry to re open this but i wanted to check something. is it possible (mostly with a script) to have a large ship sprite that's like this

Wide: *going left and right*
O O O
O O O

Tall: *going up and down*
X X
X X
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
This is a completely different question.
I think you would be better off starting a new thread in RGSS3 Script Requests.

Explain what you want - perhaps being a bit more explicit. Is it that you want to the same sprite to be passable if the player is going side to side (all those O marks) but impassable if they are approaching it from the top or the bottom, as indicated by the X marks? Or maybe you mean something completely different? Your explanation is not very clear. You seem to be asking if the same tile of the sprite can be both O and X if the sprite is 3 tiles wide and 2 tall. But then, what happens to the 3rd column? You see how confused I am with your description.
 

ScytheX

Veteran
Veteran
Joined
Apr 28, 2015
Messages
295
Reaction score
9
First Language
English
Primarily Uses
This is a completely different question.
I think you would be better off starting a new thread in RGSS3 Script Requests.

Explain what you want - perhaps being a bit more explicit. Is it that you want to the same sprite to be passable if the player is going side to side (all those O marks) but impassable if they are approaching it from the top or the bottom, as indicated by the X marks? Or maybe you mean something completely different? Your explanation is not very clear. You seem to be asking if the same tile of the sprite can be both O and X if the sprite is 3 tiles wide and 2 tall. But then, what happens to the 3rd column? You see how confused I am with your description.
your making seem more complex than it is. im talking about the tiles and i use O and X so it didn't look messy.
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
But as O and X are routinely used on this site to indicate passable and impassable tiles, this is confusing.

So are you asking if you can have a sprite that is 96 pixels wide and 64 pixels high? If that is what you want, the answer is yes if, and only if, you format a sprite sheet correctly, so that the 12 images (3 down, 3 left, 3 right, 3 up) are arranged in 3 columns and 4 rows. They have to be evenly distributed, so your sprite sheet will measure in total 288 pixels wide and 256 pixels high. The file name must begin with the symbol $ so that the engine knows this is a single sprite sheet, and not a normal 8 character sprite sheet.

If that isn't what you were asking, then you will have to explain more clearly what you want.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,083
Members
137,583
Latest member
write2dgray
Top