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My game has no random encounters, and I've made a respawn system off of counting variables.
With each monster requiring a variable being counted, will this cause lag in the future when my monster count reaches into the hundreds?
edit: I've considered having every monster run off one timer, but I'd like to avoid having monsters come back all at once, and more based on time killed.
With each monster requiring a variable being counted, will this cause lag in the future when my monster count reaches into the hundreds?
edit: I've considered having every monster run off one timer, but I'd like to avoid having monsters come back all at once, and more based on time killed.
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