- Joined
- Oct 26, 2015
- Messages
- 78
- Reaction score
- 15
- First Language
- Chinese
I am trying to create a skill.
It is easy to call a common event using the built-in Effects setting.
Although in the Formula, a stands for the user who performing the skill,
how do I pass "a" to the common event?
Speaking in detail,
I want my hero to perform a skill that damage two enemies' HP and at the same time kill herself/himself.
I set "scope" to 2 random enemies and enter "a.hp" in the Formula.
The two enemies are damaged by a.hp.
However, my hero do not die.
So, I want to call a common event to call "Change state" to set my hero to "Die".
But I can not figure it out how to let the common event know which hero I am pointing to.
(There are four heroes in the party. They all can perform that skill)
Thanks for your help and ideas.
It is easy to call a common event using the built-in Effects setting.
Although in the Formula, a stands for the user who performing the skill,
how do I pass "a" to the common event?
Speaking in detail,
I want my hero to perform a skill that damage two enemies' HP and at the same time kill herself/himself.
I set "scope" to 2 random enemies and enter "a.hp" in the Formula.
The two enemies are damaged by a.hp.
However, my hero do not die.
So, I want to call a common event to call "Change state" to set my hero to "Die".
But I can not figure it out how to let the common event know which hero I am pointing to.
(There are four heroes in the party. They all can perform that skill)
Thanks for your help and ideas.

