RPG Maker Forums

Alright, I'm not sure if this questions is going to make sense, so apologies in advance.

I've got most of this short narrative game all blocked in. I haven't done all the art yet, but I'm using a few different packs to block things in how I want them.

One thing I'm wondering about is how important it is to have continuity between different maps.

This game is all set on a space ship. It's got some different bedrooms for the crew members, a cockpit area, a cargo hold, engine room, etc.

So, at the moment, to get to the engine room, you have to south to the door. It then transitions to the new map. In the new map, the player is standing at the top of the room, looking down, which makes sense right?

But would it be bad to have it so instead the player came out at the bottom or side of the room or something?

With this engine room for example, if the player came out at the southern end of the room, I'd then be able to show more of the front of the engine asset I'm doing for that room. Obviously, from a continuity point of view, that doesn't make sense.

Just wondering what you guys would do here.

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,469
Members
137,821
Latest member
Capterson
Top