I stripped my project from unneeded assets and tested a creation of a game for Windows.
Main exe becomes nearly 45MB.
Then I notice a file, pdf.dll, being 11MB itself and I am not sure if it is needed at all. I mean I can run the project without any problem.
So, bottomline, here are a few questions I have.
EDIT: I would say a nevermind here, because I exported the tiny web version. But I would like to know.
Main exe becomes nearly 45MB.
Then I notice a file, pdf.dll, being 11MB itself and I am not sure if it is needed at all. I mean I can run the project without any problem.
So, bottomline, here are a few questions I have.
- Can I exclude this file from my game deployment without any legal issues?
- What is its purpose?
- Why is the executable so big? It's like minimum size of a project is around 70MB. Back when we used VX Ace we had to include the RTP but there was the workaround to make a stripped version of that rtp folder, thus make small games, around 25MB or something. Is that the price we have to pay for cross platform compatibility?
EDIT: I would say a nevermind here, because I exported the tiny web version. But I would like to know.
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