Question about designing in-editor battlebacks

GoodSelf

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If I wanted to map out battle backs for each of my locations, what size should the map be, and what would be the best way to capture the whole map?
This would be set up for MV - thanks in advance for your answers!  :D
 
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consolcwby

(2015: afk...) 2018: BAK! :P
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Dude, The first thing I would ask is: What is your current game resolution? If it is the default, then check your current battlebacks in explorer - if you right click you'll get the dimensions (I just look down at the bottom when I highlight it, but not everyone has win7 setup like I do). So, when it comes to the map, it should be obvious to use the dimensions DIVIDED BY the tile-set size (16x16, 32x32, or whatever you've got!) And that will tell you how large to make your map! So, let's say you have the default screen size: 816 x 624; and the default tile size is: 48 x 48. So, the size would be: 17 x 13. I don't know how the bbacks render, so if need be, you can always take them into GIMP or whatever your editor, and stretch them out if you HAVE TO! I've only made pictures (for my Rigel game) and they came out looking great at the default rez. So... to reiterate, find out your rez and calc from there!


Good luck my friend! :)
 

Andar

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the battlebacks need to be larger than your screensize to allow for the screen shake effect of some animations in battle.


The default size for the battlebacks can be found in the help file under asset standards (near the bottom of the help topic list on the left)
 

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