- Joined
- Jan 28, 2015
- Messages
- 112
- Reaction score
- 7
- First Language
- Thai
- Primarily Uses
I have tried creating a timer using common event but when in a combat, the timer seems to stop running. The reason I use evented timer is to not make it show on the screen when the timer starts.
What I do for my timer is create a common event to trigger the timer, set varible second/ min/ hour to 59 sconds/ 59 minutes/ 1 hour (counting down the time to 0:00:00). Set the event trigger to pararell and wait for 60 frames then - second by 1.
After that set conditional branch to check if second <0, set minutes -1 and set seconds back to 59 (also same checking for hour).
The problem is I would like to keep my timer running even you are in a combat. Did I miss something in my comment event?
Thanks in advance for your help!
What I do for my timer is create a common event to trigger the timer, set varible second/ min/ hour to 59 sconds/ 59 minutes/ 1 hour (counting down the time to 0:00:00). Set the event trigger to pararell and wait for 60 frames then - second by 1.
After that set conditional branch to check if second <0, set minutes -1 and set seconds back to 59 (also same checking for hour).
The problem is I would like to keep my timer running even you are in a combat. Did I miss something in my comment event?
Thanks in advance for your help!
Last edited by a moderator:

