Question about evented timer

Murd

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I have tried creating a timer using common event but when in a combat, the timer seems to stop running. The reason I use evented timer is to not make it show on the screen when the timer starts.

What I do for my timer is create a common event to trigger the timer, set varible second/ min/ hour to 59 sconds/ 59 minutes/ 1 hour (counting down the time to 0:00:00). Set the event trigger to pararell and wait for 60 frames then - second by 1.

After that set conditional branch to check if second <0, set minutes -1 and set seconds back to 59 (also same checking for hour).

The problem is I would like to keep my timer running even you are in a combat. Did I miss something in my comment event?

Thanks in advance for your help!
 
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Engr. Adiktuzmiko

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Common events don't run inside battles or any other scene. It only runs on the map... You would need Tsukihime's Scene Interpreter to make them run in the other scenes.
 
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Murd

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Common events don't run inside battles or any other scene. It only runs on the map... You would need Tsukihime's Scene Interpreter to make them run in the other scenes.
Thank you for your quick reply. I'll search for the script and try to make my timer work!
 

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