I would like to use GitHub to control my RMMV project and was curious what other users in the community had to say on the subject. I know a lot of plugin writers use Git for their plugins, but I would like some advice on using Git for my actual game project. Is this even a viable solution? The main idea is I work on my project both at home on my main desktop and while I am at work using my laptop. I run a robocopy script at home that backs up my project at night to a USB drive, my home file server, and my Google Drive account. When I get to work the next day, I run another robocopy to pull the project from my USB drive to my laptop. After I am done working on my laptop, another robocopy to the jump drive. And, when I start working again at home, here comes robocopy again from the USB to the desktop. Finally time for bed, big RC script that does the USB, server, and Gdrive. I was hoping Git may be a more streamlined way of keeping my data safe. Any suggestions from the community? Thanks!!