- Joined
- Apr 9, 2013
- Messages
- 132
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- 17
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- English
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Hello everyone!
I really love the idea of Yanfly's Gab Window, and while I understand its basic operation, I am a little confused about how we're meant to set up the gab events. I watched Yanfly's tutorial and another YouTube tutorial, but both kinda skip over this part.
Are the events meant to be parallel processes? Or do we hide them around the map to trigger when the player walks over them like little conversation landmines?
I should clarify that I'm aware that having a parallel process that triggers when the party enters a map could work, but depending on certain player choices, party make-up will differ... so I was hoping to do conditional statements like, "If Harold is in party, run x gab". I also know that ideally players would step over a spot that would trigger a gab, but I have a lot of overworld / field type maps, and it's not really easy / natural for my game to force players to walk over 1 single square to trigger a bit of conversation.
What is the best way to go about this? Basic operation of this plugin is straightforward enough, but how do I do the eventing efficiently?
Suggestions and feedback greatly appreciated. Thank you for your time.
The plugin can be found here:
http://yanfly.moe/2015/12/18/yep-46-gab-window/
I really love the idea of Yanfly's Gab Window, and while I understand its basic operation, I am a little confused about how we're meant to set up the gab events. I watched Yanfly's tutorial and another YouTube tutorial, but both kinda skip over this part.
Are the events meant to be parallel processes? Or do we hide them around the map to trigger when the player walks over them like little conversation landmines?
I should clarify that I'm aware that having a parallel process that triggers when the party enters a map could work, but depending on certain player choices, party make-up will differ... so I was hoping to do conditional statements like, "If Harold is in party, run x gab". I also know that ideally players would step over a spot that would trigger a gab, but I have a lot of overworld / field type maps, and it's not really easy / natural for my game to force players to walk over 1 single square to trigger a bit of conversation.
What is the best way to go about this? Basic operation of this plugin is straightforward enough, but how do I do the eventing efficiently?
Suggestions and feedback greatly appreciated. Thank you for your time.
The plugin can be found here:
http://yanfly.moe/2015/12/18/yep-46-gab-window/
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