- Joined
- Feb 16, 2017
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- RMMV
Hello everybody,
can somebody enlighten me why the ImageManager cache has to be cleared every time a map is changed?
That evades me...
Cache clearing is called from Scene_Map.onTransfer, which is called everytime a map is created,
which happens everytime SceneManager.goto calls a map. Am i missing something here?
I just deactivated that in my project for the time being and it doesn't seem to cause errors,
but doesn't reload images everytime the map is changed.
Found this while isung the visustella core plugin and preloading faces, which were not there anymore
when switching maps. I wrote me a test plugin that loaded every png file in faces at game start and had
the same experience, no faces when switching maps.
can somebody enlighten me why the ImageManager cache has to be cleared every time a map is changed?
That evades me...
Cache clearing is called from Scene_Map.onTransfer, which is called everytime a map is created,
which happens everytime SceneManager.goto calls a map. Am i missing something here?
I just deactivated that in my project for the time being and it doesn't seem to cause errors,
but doesn't reload images everytime the map is changed.
Found this while isung the visustella core plugin and preloading faces, which were not there anymore
when switching maps. I wrote me a test plugin that loaded every png file in faces at game start and had
the same experience, no faces when switching maps.
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