Question about mapping

Elgigante94

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Hi Fellas,

A little question:
What is the best (and most "RPG" compliant) way to create our interior maps, with the outside walls or without?

WITH :
Captura1.PNG

WITHOUT :
captura2.PNG

Sometimes, people are letting the outside walls and other makers are removing them.
A preference?

Thanks for your advices !
 

Tea's Jams

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It's definitely a preference. Use whichever one you think looks best for your game :LZScheeze:
 

Rugman

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Both look good but if you go for the walls I would add a door and try to make the outside wall look like it does outside the house as much as you can.
 

slimmmeiske2

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@Avery actually did a tutorial about interior mapping and mentioned all the different possible styles for walls.

But yes, it's a preference. Just make sure you stay consistent in your game.
 

orochii

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It's an aesthetic choice. A.k.a. Preference.

Same as making houses bigger from the inside or making them the exact same size from the outside. Though there's actual functional reasons for picking one or another.

In leaving outside walls visible, for example, your maps will become slightly taller, but you might like the extra detail.

You can also make other stuff like imagine the dissection and remove the front walls completely (leaving the player 100% un obscured), or instead leaving the top obscuring part when you get close to bottom, as if the viewer is like looking from the top by removing the roof from a dollhouse.
 

Elgigante94

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Ok thanks for your advices, i think i will finally use the "Without wall" method.

As @Rugman said..." I would add a door and try to make the outside wall look like it does outside the house as much as you can "
-> and that could be more complicated : some elements from outside tiles are not available for inside tiles and the number of layer is limited.
 

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