Question about RPG Maker limitations

Lion Tamarin

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Hello people, I'll try to be as much objective as possible.
I decided I want to develop a game and I'm willing to spend a lot of time and effort doing it. I'm a digital artist, so I can draw things with a relatively great quality. I'll draw original characters, backgrounds, animations and everything that can be hand made. I also have a lot of knowledge in music (though I would not call myself a musician), so I intend to compose all the soundtrack. But my skills end here.
I'm interested in RPG Maker for the sole reason it is a simple tool for people who don't have any coding knowledge, but I have no idea of how far the capabilities of this program goes. Since I'm very ambitious I don't think the basic RPG Maker resourses are enough for the level of quality I want to achieve in terms of visuals.
Having said that, there are a lot of things I want to make sure before diving into RPG Maker. So please I ask for your help with these questions.

1 - Background and object Animations:
I know I can use hand draw images as background. But can I animate the background? I mean, doing something similar to the backgrounds in games like Resident Evil Remake, in which they are a kind of gif?
Is it possible to do something like Ori And The Blind Forest in RPG Maker in terms of background animation?
Can I make dinamic light and shadow effects in the background?
Can I make destructive enviroment?

2 - Character Sprites:
Can I make detailed character sprites similar to 2d fighting games like BlazBlue? Of course I don't intend to draw thousands of sprites, but the standard amount of sprites in RPG Maker seems to be pretty small. I want to know if it is possible to give more effects to the character animations.

3 - Combat Animations:
I want to make no less than a combat style as similar as possible to what is seem in the game Ray Gigant (pic related). If you don't know it please see this link: Is it possible to do something like this on RPG Maker?

4 - Portability
Can RPG Maker games be comercialized and run in consoles and smartphones?
 

Amarok

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Edited: Wrong forum my bad! xD
 
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Poryg

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@Amarok this is VXAce forum xD

1 -
You can animate the background, but in practice it means having for example 30 images and changing them every frame.
Don't know what Ori or Blind forest is, so I have no idea, but you can do a lot if you know how.
You can make dynamic light and shadow effects on the background with right scripting.
Not sure what is a destructive environment.

2 -
You can draw detailed sprites. You can also have more power in animating sprites, you just need to back it up with scripting.

3 -
With right scripting it is possible.

4 -
Doom & Destiny is on consoles and smartphones, so I guess it can be there. It can be commercialized nonetheless.
 

Andar

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Just to point out a difference:
As said @Lion Tamarin posted this in the Ace subforum, but the original answer was about MV.
However, I think that was mostly because the OP doesn't understand the difference.

Ace is an older version of the RPG Makers that is much more limited than the MV, but also a lot cheaper if you wait for a steam sale. But it has a lot of limitations that were removed with the improvements of MV.
One of the limitations is that it can not be ported to mobile or other systems.

@Poryg Doom&Destiny is a very special case that can not be repeated.
 
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Poryg

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@Andar I know, I said it is possible, never said it is easy.
 

Andar

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@Poryg no, that's why I corrected you - it's not even theoretically possible, not anymore. Not legally.
The company that produced D&D had a contract with Enterbrain to get internal data, and that contract no longer exist and it's highly unlikely that a similiar contract would be given to anyone else.
 

Poryg

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I see, thanks :D It is still possible to play VXAce games on android through emulators though.
 

Andar

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But those Emulators are not legal.
There is no legal way to replace the Windows library that handles VXA display. Real computers can get around that by placing Windows Emulators or wrappers around the engine, that is why Linux and MacOS versions of Ace games may by legal.
Mobiles do not have the processing power to do that, they can only play Ace-games by replacing the engine, and that breaks the EULA, making the Emulators illegal.
 

Poryg

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I see. So the only way to legally get RM games on android is through MV...
 

Roninator2

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As for the video, the gameplay is something I saw with vx ace and I'm sure MV can do it. The first person movement. For the combat, both can do it as there are scripts for vx ace (luna for example for the interface) and plugins for MV. I certainly don't think it would be easy in the least.
You might also want to look at game maker, not sure of its capabilities but I understand it has more of a 3d look than rpg maker does.
 

bgillisp

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I'm going to put it bluntly. Are you a programmer? If not, then NO engine will give you that combat system. You're going to either have to learn to program, or use the battle system that is provided.

My suggestion is for whatever engine you pick, learn to make a battle system within the limits of the engine. Insisting on making your battle system exactly like game X usually results in bad results or unfun games in the long run from what I've seen.
 

Lion Tamarin

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@Amarok this is VXAce forum xD

1 -
You can animate the background, but in practice it means having for example 30 images and changing them every frame.
Don't know what Ori or Blind forest is, so I have no idea, but you can do a lot if you know how.
You can make dynamic light and shadow effects on the background with right scripting.
Not sure what is a destructive environment.

2 -
You can draw detailed sprites. You can also have more power in animating sprites, you just need to back it up with scripting.

3 -
With right scripting it is possible.

4 -
Doom & Destiny is on consoles and smartphones, so I guess it can be there. It can be commercialized nonetheless.
Thank you very much for your response. It helped a lot.
 

Lion Tamarin

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As for the video, the gameplay is something I saw with vx ace and I'm sure MV can do it. The first person movement. For the combat, both can do it as there are scripts for vx ace (luna for example for the interface) and plugins for MV. I certainly don't think it would be easy in the least.
You might also want to look at game maker, not sure of its capabilities but I understand it has more of a 3d look than rpg maker does.
Thank you. I will consider that.
 

Lion Tamarin

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I'm going to put it bluntly. Are you a programmer? If not, then NO engine will give you that combat system. You're going to either have to learn to program, or use the battle system that is provided.

My suggestion is for whatever engine you pick, learn to make a battle system within the limits of the engine. Insisting on making your battle system exactly like game X usually results in bad results or unfun games in the long run from what I've seen.
I see. I'm not a programmer, but I have a friend who is. All I wanted was to know if that was possible, since it aparently is now I'll try to convince him to join me in my project.
Also, when I said I wanted to make the combat system as similar as that game I was refering merely to the aesthetics of it. The system itself won't be the same.

But thank you all for your responses.
 
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