Question about SE

welcler

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Do SE have a limit on length by any chance? I've put some longer background sound into SE because I don't want it to loop, but sometime it cuts off before it can finish.
 

Heirukichi

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but sometime it cuts off before it can finish.
If it happens "sometimes", it goes without saying that it is not a problem related to the maximum length for SE files, since it also means that other times it works. What can happen is that you might have other SE going on, which would overwrite the previous one.
 

welcler

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Hmm, I tested it and it cuts off even when I'm not doing anything. Maybe I worded it weird, sometimes it cuts off in different places than before, and when I leave the game minimized it doesn't cut off.
I might just change them to BGS, but I'm curious if SE do have a maximum length?
And if so is there a way to stop BGS from looping?
 

Heirukichi

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In the documentation there is no explicit limit for SE length, anyway, since the Audio module is a hidden one, there is no way for us to know for sure.
is there a way to stop BGS from looping?
Yes, there is. You could alias the Graphics.update method, which is the one called every frame, get the current BGS position using Audio.bgs_pos, and call Audio.bgs_stop if the current position is the final position for that audio file. Anyway, doing that requires a script, no matter what.
 

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