Question about Symphony Holder Battlers regarding auto pose

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I'd like to set up a line of frames on my Holder sheets to play after a skill is selected, but before it is performed, sort of like the chanting animation in the old Final Fantasy games.  Ideally, I'd like to use one line of frames each for attack, skill, magic, and item, as a sort of "preparation stance" while the battlers are waiting to take their turns.

I've figured out how to adjust the number of rows and frames in the sprite sheet, and I know how to set up the sprite sheet index to select the new rows in the "Add-on:  Holder Battlers" script.  I'm also reasonably certain that I know where to put the condition to check for what the action is.  I believe that's in the "self.auto_pose_hb" section of the Holder script, since there are conditions there already that point to the rows to play the dead and hp critical animations when the respective conditions are met(e.g. - return  :dead if battler_dead?).

My question is, what condition would I use to check what the battler's selected skill/spell/item is?

Here are links for Yami's Battle Symphony:  https://github.com/suppayami/rmvxa-collection/blob/master/battle-symphony/battle-symphony-116e.rb

and the Holder Battlers Add-on:  https://github.com/suppayami/rmvxa-collection/blob/master/battle-symphony/add-on/Holder-Battlers.rb
 

Blakfoot

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Bumping for bribery...

"I've figured out how to adjust the number of rows and frames in the sprite sheet"
Duuuuude I neeeds this, me wants this! I need baldy to increase the rows and columns for holders animated battlers...

I hope someone else can help you I was typing out a full reply untill i reread the bottom last part of your question...
 
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@Blakfoot

#--------------------------------------------------------------------------# alias method: set_character_bitmap#--------------------------------------------------------------------------alias bes_hb_set_character_bitmap set_character_bitmapdef set_character_bitmapbes_hb_set_character_bitmap unless @battler.use_hb?return unless @battler.use_hb?self.bitmap = Cache.character(@character_name)@cw = bitmap.width / 4@ch = bitmap.height / 14endBy default, this starts at line 304 in the linked version of the Holder Battler script.

Those couple lines at the bottom correspond to the battle sheet dimensions.  For example, if you want to use a sheet that's six frames wide, and has twenty animations, you'd change the "4" to "6" and the "14" to "20"
 

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