Question about using MV RTP tiles to MZ

Fionn23

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I tried using MV's A3 RTP on MZ and I noticed some lines at the end of the tile.

Screenshot 2022-11-30 100728.jpg

Whenever I change a tile to MV's A3, right side of that tile will have a visible line. How can I fix this?

Second Question: How can I make my vendor appear inside the stall?

Screenshot 2022-11-30 103337.jpg
 
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tumsterfest

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If the tile the vendor is standing on is set to star passability, the vendor should appear "behind" It.

Not sure on the first question, unless you accidentally put roof tiles on two different layers.
 

Fionn23

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If the tile the vendor is standing on is set to star passability, the vendor should appear "behind" It.

Not sure on the first question, unless you accidentally put roof tiles on two different layers.
Thanks a lot, it works.

However, a part of the players head appears to be behind it as well whenever the player talks to the vendor.

Screenshot 2022-11-30 110754.jpg

Any fix on this?
 

ATT_Turan

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However, a part of the players head appears to be behind it as well whenever the player talks to the vendor.
Instead of making the tile have star passability, try putting the impassable tile on a higher map layer and setting the event priority to below player.

If that doesn't display how you like, just smack them together in GIMP.
 

Bex

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Shift Click Mapping could be the answer for the Roofes,
sadly all Pictures in this awesome Tutorial are gone. I linked it dozens of times in the last Years.
Maybe it is still helpful in this case.

Edit: The second Problem with the Vendor, is a little tricky...
Edit2: If you use an Event for the Shop Maptile infront of the Vendor NPC,
he can be displayed behind it, while the player is displayed infront.
Therfor it needs to have Priority: Same as Character.
If it still not work, than:
If i remember correctly higher Event Ids would be shown over lower ones.
If it is needed to Place 2 Events on the same Maptile, which i hope is not needed, you can teleport
one everytime the Player enters that Map.
 
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