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- Mar 9, 2019
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- RMMV
Hello, all! I'm in need of some help. I'm using VE's Materia System for a project, and I'm wanting to create a Materia that the player has to equip like any other Materia to gain AP through battle, but instead of giving access to spells, it is able to perform special abilities that allow the player to solve puzzles in dungeons or open secret paths depending on the Materia's level. (Example: A Wind Materia that allows the player to leap to a higher place on the map to reach a secret entrance if the Materia is at Level 2, or a Fire Materia that burns away a large tree to reveal a chest if it's at Level 3). I already know that I want to tie a variable to the Materia's AP, but I don't know what script I need to call up in the Control Variables tab to do this. Any help?
- Ian
- Ian

