RPG Maker Forums

Hello, all! I'm in need of some help. I'm using VE's Materia System for a project, and I'm wanting to create a Materia that the player has to equip like any other Materia to gain AP through battle, but instead of giving access to spells, it is able to perform special abilities that allow the player to solve puzzles in dungeons or open secret paths depending on the Materia's level. (Example: A Wind Materia that allows the player to leap to a higher place on the map to reach a secret entrance if the Materia is at Level 2, or a Fire Materia that burns away a large tree to reveal a chest if it's at Level 3). I already know that I want to tie a variable to the Materia's AP, but I don't know what script I need to call up in the Control Variables tab to do this. Any help?

- Ian

Latest Threads

Latest Posts

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,455
Members
137,821
Latest member
Capterson
Top