Question about Yami's Skill Equip?

Feliaria

Good with Ideas, Bad with Execution
Veteran
Joined
Feb 4, 2016
Messages
364
Reaction score
50
First Language
English
Primarily Uses
So, I recently started looking toward using Yami's Skill Equip in my project, since the other mechanic I came up with would have been button bloat (Each character would have 20-30 skills sorted across as few as three categories, which seems like a lot to me. Depending on their class, they could even have more >_<)
So, instead of this I wanna use Yami's Skill Equip with 14 slots. This way they can build their own character, and have a reasonable number of skills available. However, I'm running into a problem. At least two of my classes are very chain-heavy (from Yanfly's Active Chain Skills), and the only way for those classes to work with Yami's script is if the player puts these chain-only skills as active skills. Is there a way to make it so that certain skills are always active without them counting as active skills?
 
Last edited by a moderator:

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,111
Reaction score
13,715
First Language
English
Primarily Uses
RMMV
I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
 

beenbaba

Slowly getting there
Veteran
Joined
Apr 28, 2015
Messages
289
Reaction score
159
First Language
English
If the skill has <non equip skill> as a note tag and the actor has learned that skill it'll always be available, unless I'm misunderstanding what you want to do
 

Feliaria

Good with Ideas, Bad with Execution
Veteran
Joined
Feb 4, 2016
Messages
364
Reaction score
50
First Language
English
Primarily Uses
That does it. Thanks, Beenbaba!
 
Last edited by a moderator:

beenbaba

Slowly getting there
Veteran
Joined
Apr 28, 2015
Messages
289
Reaction score
159
First Language
English
No problem //rmwforums.s3.amazonaws.com/emoticons/default_biggrin.gif
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,051
Messages
1,018,551
Members
137,837
Latest member
Dabi
Top