RPG Maker Forums

Firstly, here's what I intend to do.

In my project, there will be times where you have to temporarily swap one party member for another, then when you get that member back later in the game.

I intend to make it that when they are removed from the party, all their equips are removed.

With Yanfly's Ace Equip Engine, you can have multiple item slots, including multiple accessory/boot/head slots. Now, does Yanfly's script take into account when I use a Common Events\Change Equipment command to unequip an actor's gear? If I have two equipped accessory slots, will a "Change Equipment" command effect just one slot or both?

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,051
Messages
1,018,551
Members
137,837
Latest member
Dabi
Top