Firstly, here's what I intend to do.
In my project, there will be times where you have to temporarily swap one party member for another, then when you get that member back later in the game.
I intend to make it that when they are removed from the party, all their equips are removed.
With Yanfly's Ace Equip Engine, you can have multiple item slots, including multiple accessory/boot/head slots. Now, does Yanfly's script take into account when I use a Common Events\Change Equipment command to unequip an actor's gear? If I have two equipped accessory slots, will a "Change Equipment" command effect just one slot or both?