Question about Yanfly's Battle Core plugin for MV

Discussion in 'Javascript/Plugin Support' started by ddblue, Dec 2, 2018.

  1. ddblue

    ddblue 新人 Veteran

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    Hello everyone,

    For a few weeks now I have tried various things to recreate the following battle system in MV:


    I have trying to use Yanfly Battle Core to make this happen.

    By default, no party member sprites are displayed when using a front view system.
    However, when using Yanfly's Battle Core plugin, by setting "Front Actor Sprite" to TRUE
    under "Front View" in the plugin's settings, I can display the sprites on-screen.

    The problem is, they don't move.
    Action sequences also stop working.

    I wasn't looking for anything fancy.
    Just wanted a way to make a party member to step forward when it's their turn, step back when it's done.

    Kind of like in this video:


    Since my questioning up to this point has led me to Yanfly's Battle Core,
    I thought I'd ask here for more detailed information on how I might achieve what I am trying to achieve.

    Thank you for your time.
     
    #1
  2. Isabella Ava

    Isabella Ava Veteran Veteran

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    You must use Side view battle system for actor to move, with side view battle system, you can modify battler's sprite & also their position to achieve what you want. Also you must modify all move's command in Action Sequence. So ... you need to have certain knowledge of coding. I think you should stick to Side view & Yanfly Battle Engine because it's the top battle engine out there. By twitching here & there you can get awesome results.
    This is my result of editing Yanfly Battle Engine (you can give my game a try if you want, my signature picture lead to download link)
     
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  3. ddblue

    ddblue 新人 Veteran

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    Thanks for your reply.

    I had a feeling I would have to use side-view to create a "fake" front-view of sorts, but I ran into several issues.

    For example, even if I change the starting position of the characters in the battle, they still take a step to the left when it's their turn instead of upward, and I don't see a setting to change that. Also, when there is more than one party member, things don't look the way they should.

    I was kinda hoping there were some lines of code or something I could modify to fix this, but I not being a coder I have no idea where to even look.
     
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