[Question]Battle action pause removal

dice0204874

Villager
Member
Joined
Sep 1, 2021
Messages
12
Reaction score
0
First Language
English
Primarily Uses
RMMZ
Hey guys,

Anyone has an idea on how to remove the pause when any actors/monsters are taking actions? I want to make the battle system(ATB system) a non-stop process because I am setting all the actors to auto-atk. Anyone could help with this.

PS: I am using Visustella plugins also.

Thanks.
 

Latest Threads

Latest Posts

Latest Profile Posts

Going to try my luck with Rust programming language. C++ is just way too gosh darn frustrating.
Phew. Finally fixed all of the tileset and event issues in this demo. And now, it's time to release another, finished game. Stay tuned!
you know, since learning C [;)] I've grown to love VC and OpenGL :D
Welp. Just updated the biplane sprite-sheet with the missing "North" and "South" positions. Really digging the old 1920's aircraft designs as of late. Shame they're not in "vogue" anymore. They had style. I wasn't planning on making an Air Mail-centric game but now it is getting awful tempting.
animation-example.gif

Forum statistics

Threads
121,879
Messages
1,144,869
Members
160,136
Latest member
brunochrono
Top