Self-proclaimed jack of all trades
- Mar 16, 2012
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Well, except having to fight 7 bats at once sounds like a poor battle. I mean, it really is. You can either just put all attack, or use all the skill and watch as the battle goes. Sure, you don't need to know the flow. Because all are bats. They're either in early turn because they have high agi or very end because they have a poor agi. They deal the same/similar damage, probably they also just a spam attack.Funny, as I've never felt that I need to know exactly who attacks which bat in a group of 7 in any battle system. Al I care about is the overall result at the end of the turn once I've input my commands, which is honestly all that matters. Do you really need to know that bat A did 2 damage and bat B did 6 damage when you can't do anything about it until your next turn anyways? I've never felt the need.
Having more strategic battle requires to know the flow. Imagine there're different enemies of ABCD (actually, 4 enemies already look like a lot in my opinion). One of them unleashes a deadly attack that deals huge damage and knocked out an actor. With the fast-paced battle, I could miss who give that threat or what just happened in the battle. Sideview animation slows this down for you to know what happened. Except, maybe if the frontview battle system has a battle log, probably I'd be okay with it.