- Joined
- Aug 23, 2019
- Messages
- 109
- Reaction score
- 66
- First Language
- English
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- RMMV
I've been working on my game for a couple of months now and the one thing that I've really struggled with is text box position. My game is story and dialogue heavy, as such, the player will often find themselves looking at the bottom portion of the screen in order to read. However, I put a lot of care into the interactions between players and NPCs. There's plenty of dynamics in the way NPCs interact, they have reactions, emotions, etc. Yet if the player is consistently looking down, they will miss most of that interaction that lends to a greater narrative. My play tester and greatest critic (my wife) told me the same thing. She often doesn't see what the NPCs are doing unless it's dramatic.
Is this a problem others have as well? I've only found one way to alleviate it: Speech Bubbles. They allow you to look at the action while reading. Am I overthinking this, or is this a legitimate problem that I should be solving?
Is this a problem others have as well? I've only found one way to alleviate it: Speech Bubbles. They allow you to look at the action while reading. Am I overthinking this, or is this a legitimate problem that I should be solving?

