[QUESTION] How to make a good and interesting game?

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Mr. Detective

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Great graphics and lots and lots and lots of actions and explosions!!!!

... Oh wait, this is an RPG game. Nevermind. :D
 

Diretooth

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Always remember, the best way to make a game is to experiment with ideas. Try new ways to do things, never settle for the same old trick unless you can't progress the game without it, good story is good, decent graphics are good, and know your tropes.They will do wonderful things if you use them properly.
 

Simon D. Aelsi

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A good RPG is like a good book... a good story...  With a good story you CAN'T lose!
 

Engr. Adiktuzmiko

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if you simply want an interesting game, just put achievements and leaderboards, it seems to work on most games out there
 

C-C-C-Cashmere

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I think people are simplifying what makes a great game. A great game is not solely about any one element of the game - not just story, nor gameplay, nor graphics, although those things help to create a good game. The game is all about the experience you feel whilst playing the game.


What I recommend for a relative newbie to create a good and interesting game is to try to make a very simple yet small RPG to start off with. Populate it with what you feel is fitting, whether it be puzzles or battles. Create a story around those gameplay mechanics, and try to create an immersive game that will appeal to the players' interests.


My story is that I have spent the good part of a few years mucking around with RPG Maker in a very disorganized way, making very many games that just... didn't work for me. Either the gameplay is lacking, or the story seems contrived, but every time I have improved, and over the years I have become far better at creating games than I used to. Now I feel confident that my project Quincy and Amber actually has some promise, and it has received 100% good feedback so far, some from some great developers too. It is the only project that I am truly excited for, and I am hoping that it will turn out to be an epic and unique game once it is done.


What I believe makes a game is indeterminable, although there are principles that you can follow to make a game better or worse, i.e. polished graphical style, interesting gameplay, engaging story and characters. But beyond that, there should be (at least in my mind) an X-factor that makes the game worthwhile to play.


So try experimenting a little, see what you are good at, and try to capitalize on that. I have discovered that one of the only things I am good at is creating puzzles, so I make puzzle games. Find your strength, and capitalize on it. It is no use making your weaknesses a little stronger - try to find what you are really good at and improve that.
 
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Simon D. Aelsi

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I think people are simplifying what makes a great game. A great game is not solely about any one element of the game - not just story, nor gameplay, nor graphics, although those things help to create a good game. The game is all about the experience you feel whilst playing the game.

What I recommend for a relative newbie to create a good and interesting game is to try to make a very simple yet small RPG to start off with. Populate it with what you feel is fitting, whether it be puzzles or battles. Create a story around those gameplay mechanics, and try to create an immersive game that will appeal to the players' interests.

My story is that I have spent the good part of a few years mucking around with RPG Maker in a very disorganized way, making very many games that just... didn't work for me. Either the gameplay is lacking, or the story seems contrived, but every time I have improved, and over the years I have become far better at creating games than I used to. Now I feel confident that my project Quincy and Amber actually has some promise, and it has received 100% good feedback so far, some from some great developers too. It is the only project that I am truly excited for, and I am hoping that it will turn out to be an epic and unique game once it is done.

What I believe makes a game is indeterminable, although there are principles that you can follow to make a game better or worse, i.e. polished graphical style, interesting gameplay, engaging story and characters. But beyond that, there should be (at least in my mind) an X-factor that makes the game worthwhile to play.

So try experimenting a little, see what you are good at, and try to capitalize on that. I have discovered that one of the only things I am good at is creating puzzles, so I make puzzle games. Find your strength, and capitalize on it. It is no use making your weaknesses a little stronger - try to find what you are really good at and improve that.
Bravo sir.. So well said... :thumbsup-right:
 

Munchy Fox

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Write a story and format it to make a good game. Easiest thing out there when it comes to this type of stuff.


To the best of luck,


~Munchy Fox Out~
 

Andar

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@Munchy Fox, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.


Please check the date on discussions you find by searching - this one is almost three years old.
 
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