- Joined
- Apr 22, 2012
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- 11
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Hello,
I want to do some stuff in my game and want to know if I can do them by using events without the use of scrips. If I can do them only through scrips please tell me and I will search on my own for it ( I'm using Yanfly's scrips).
1. Is and event that permanently change someones elementary rate ( no requirements, no change class). Lets say I have a fire mage, that at the start, has 50% fire elementary rate. and through a ritual he becomes immune to it ( 0%). Can i somehow create this event ( or magic potion) without having the mage change class or equipment?
2. I wish to make a 1 vs 1 battle but prohibit/ban the use of items ( potion and so). How can I do this for all of them. I did saw videos were you can use variable labels for it but for it you need use an label for each item separately or if you use a Item bank scrip. Can I somehow add an event before or at the start of the battle for the player to not be able to use items until the battle is over without the use of scrips?
3. Activate/Deactivate autobattle of an actor before/during battle? without script
Other:
Without scrip, what does Luck affect exactly because the manual and forums did not help me understand it better. Like, if the luck is really high, does this mean the chance of critical is higher? How? - btw, I don't understand anything when I see scrip examples
I want to do some stuff in my game and want to know if I can do them by using events without the use of scrips. If I can do them only through scrips please tell me and I will search on my own for it ( I'm using Yanfly's scrips).
1. Is and event that permanently change someones elementary rate ( no requirements, no change class). Lets say I have a fire mage, that at the start, has 50% fire elementary rate. and through a ritual he becomes immune to it ( 0%). Can i somehow create this event ( or magic potion) without having the mage change class or equipment?
2. I wish to make a 1 vs 1 battle but prohibit/ban the use of items ( potion and so). How can I do this for all of them. I did saw videos were you can use variable labels for it but for it you need use an label for each item separately or if you use a Item bank scrip. Can I somehow add an event before or at the start of the battle for the player to not be able to use items until the battle is over without the use of scrips?
3. Activate/Deactivate autobattle of an actor before/during battle? without script
Other:
Without scrip, what does Luck affect exactly because the manual and forums did not help me understand it better. Like, if the luck is really high, does this mean the chance of critical is higher? How? - btw, I don't understand anything when I see scrip examples

