- Joined
- Apr 22, 2012
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Hello
I like to play around with events, the thing is I don't know if I can do some stuff using events, maybe I did not realize that option x exist or how I need to do it for it to work. I really on events because at least I do understand them unless scrips were I don't understand anything. Well, I'm still using heavenly Yanfly's scrips ( thanks the goddess for them!! ) so stuff like just add to notes <"do this action"> or link to a topic that cover what I'm looking for are welcome too, but that is just and alternative. So, I only want to know I events can or not do:
1. Change an actors permanent (so no buffs) element rate without equipment or changing classes ( magic potion are ok) in game. - Almost done
2. Before/during battle active/de-active an actors auto-battle trait ( other than using states like berserk/rage) - Will use different actor
3. Before/during battle ban the use of item ( I know about item bank scrip or using control label for each item separately but not for all at once). - not done - need only for event battle, not all battle
4.As you open and event editor, on the left side are the condition for the event page, the 3 one, Variable has the symbol >=. How can I recreate an event to be = only because I wish to generate a lot of random NPC. Something like - if variable random1 = 1, NPC 1 will be on map x, if its 2, NPC 1 will be map Y, If 3 NPC 1 will be on map Z, If variable Random2 = 1, NPC 2 will be map A, 2 Map M, 3, Map T and so on. Basically I need such a function because it takes ages to set up control switches ( if number1, appear map A ON, appears Map B Off, Map C Off and so on) for each NPC. I really hate that is a >=, because else I just make condition variable to be number x and that's it... ( YES its a complicated set up, but the question is a simple one= can or can't I use a comment that is = Variable without the ">" part) - Done!!
5.How to have check if there are more party NUMBER than X. Something like: Condition branch: If actor 1 is in party else text hes not, if yes -> condition branch if party member number is => 1 then text "Sorry to many people" else the event continues. Or any alternative other than always adding if if if actor yzabc is in party - Done
Other:
How can I understand clearly how luck affects my game? (once again, I don't understand scrips) Because I don't like to have something that can and will influence my game without know how, what and how can I change this.
If I remove from and enemy trait the +5% evasion, unless my actor has -Hit%, any attack will always hit, without a one in a million chance to miss, right? - Done
I like to play around with events, the thing is I don't know if I can do some stuff using events, maybe I did not realize that option x exist or how I need to do it for it to work. I really on events because at least I do understand them unless scrips were I don't understand anything. Well, I'm still using heavenly Yanfly's scrips ( thanks the goddess for them!! ) so stuff like just add to notes <"do this action"> or link to a topic that cover what I'm looking for are welcome too, but that is just and alternative. So, I only want to know I events can or not do:
1. Change an actors permanent (so no buffs) element rate without equipment or changing classes ( magic potion are ok) in game. - Almost done
2. Before/during battle active/de-active an actors auto-battle trait ( other than using states like berserk/rage) - Will use different actor
3. Before/during battle ban the use of item ( I know about item bank scrip or using control label for each item separately but not for all at once). - not done - need only for event battle, not all battle
4.
5.
Other:
How can I understand clearly how luck affects my game? (once again, I don't understand scrips) Because I don't like to have something that can and will influence my game without know how, what and how can I change this.
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