Ghett

Villager
Member
Joined
Jun 7, 2018
Messages
26
Reaction score
6
First Language
Spanish
Primarily Uses
RMMV
Hello, im using a sideview battle style for my game, i have YEP_Coreengine.js and the action sequence packs, in those codes you can zoom the camera in battle for certainly actions and perfom animations, but i was wondering if i can set a zoomed camera in battle for default, like a centered zoom that let the sprites looks a little closer. i dont know javascript very well, im just learning, it would be preciated if you can help me to find a plugin or way to do this, thanks!!...

Im using Rpg maker MV version 1.6.1.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
38,401
Reaction score
10,835
First Language
German
Primarily Uses
RMMV
yanfly basically replaced most of the default to add the action sequences and zoom and much more.
sorting single effects out of the plugins, especially if you have only limited javascript knowledge, is not easy.

However that is not needed if you only want to have bigger sprites.
Nowhere in the engine is a limit for the spritesize, so just go through all battlersheets with an image program of your choice and resize them.
However make sure that you only use resizes like 150%, 200%, 250% or so on (full n00% are the only once without quality loss, but n50%-resizes can work with minor quality loss). The use of numbers between those can result in the battlersheet structure being distorted and cause additional display problems.
 

Ghett

Villager
Member
Joined
Jun 7, 2018
Messages
26
Reaction score
6
First Language
Spanish
Primarily Uses
RMMV
yanfly basically replaced most of the default to add the action sequences and zoom and much more.
sorting single effects out of the plugins, especially if you have only limited javascript knowledge, is not easy.

However that is not needed if you only want to have bigger sprites.
Nowhere in the engine is a limit for the spritesize, so just go through all battlersheets with an image program of your choice and resize them.
However make sure that you only use resizes like 150%, 200%, 250% or so on (full n00% are the only once without quality loss, but n50%-resizes can work with minor quality loss). The use of numbers between those can result in the battlersheet structure being distorted and cause additional display problems.

Thank you!!, i will try this method to see what happens

- edit -
it worked very good, i just resize the entire battler sheet using paint.net
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

I've been working furiously on a small demo slice. But with King Slime so busy assets have been slow to form. No matter! I've got the demo for rpgmaker MZ and I'm using the 20 days to make a short and sweet demo game of fighting alongside your rival/boyfriend hehe Kind of like a mini challenge to myself
Yes my images are back ^^, hopefully they won't disappear again.:kaoangry:
It's Sunday. Stop working and take a break. Relax a little.
Ooops ended up trying out making my own A2 tile page instead of testing doors everywhere. Went well so far I think.
I guess I'm done making a blue squirrel's life difficult for posting new threads on different forums.
That's just for today so don't get used to this, squirrel-ish friend! :p

Forum statistics

Threads
131,487
Messages
1,220,232
Members
173,225
Latest member
ZecaVn
Top