Ghett

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Hello, im using a sideview battle style for my game, i have YEP_Coreengine.js and the action sequence packs, in those codes you can zoom the camera in battle for certainly actions and perfom animations, but i was wondering if i can set a zoomed camera in battle for default, like a centered zoom that let the sprites looks a little closer. i dont know javascript very well, im just learning, it would be preciated if you can help me to find a plugin or way to do this, thanks!!...

Im using Rpg maker MV version 1.6.1.
 

Andar

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yanfly basically replaced most of the default to add the action sequences and zoom and much more.
sorting single effects out of the plugins, especially if you have only limited javascript knowledge, is not easy.

However that is not needed if you only want to have bigger sprites.
Nowhere in the engine is a limit for the spritesize, so just go through all battlersheets with an image program of your choice and resize them.
However make sure that you only use resizes like 150%, 200%, 250% or so on (full n00% are the only once without quality loss, but n50%-resizes can work with minor quality loss). The use of numbers between those can result in the battlersheet structure being distorted and cause additional display problems.
 

Ghett

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yanfly basically replaced most of the default to add the action sequences and zoom and much more.
sorting single effects out of the plugins, especially if you have only limited javascript knowledge, is not easy.

However that is not needed if you only want to have bigger sprites.
Nowhere in the engine is a limit for the spritesize, so just go through all battlersheets with an image program of your choice and resize them.
However make sure that you only use resizes like 150%, 200%, 250% or so on (full n00% are the only once without quality loss, but n50%-resizes can work with minor quality loss). The use of numbers between those can result in the battlersheet structure being distorted and cause additional display problems.

Thank you!!, i will try this method to see what happens

- edit -
it worked very good, i just resize the entire battler sheet using paint.net
 
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I have been enjoying a game on my iPhone, called Wonderbox. It is just a little game where you create adventures, share them, whilst also being able to play others. It's a bit zelda-esque. I have started some youtube for those, gonna start with RPG maker things soon as well. So if you wish to see, do check it out :)
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I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on

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