Question: It's allowed to use XP resources in VX Ace ?

Samanosuke

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Hello everyone

This is my first thread here, so very sorry if that is posted in wrong area. In any case, if it's in the wrong place, moderation can move or delete that I understand.

My question is simple: I've opted for use XP character size in VX ACE, cause i'm more familiarized with that interface, but not with the 32x32 character sprites. However i don't wanna have any issues for use XP materials in ace or another maker.

To those who can clarify my doubts, my thanks.
 

sura_tc

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As long as you own both, I believe you are free to use its RTP resources between the two.
 

Faherya

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Once you have bought both (XP and Ace), there is no problem at all.
 

Roninator2

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Correct. The RTP for any rpg maker can be used in any other RPG Maker program as long as you have legally purchased both. You cannot use it in other programs.
 

Samanosuke

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Thanks a lot for the replies.

I've bought the VX Ace version, but used the XP demo.

However, i mean, use third party resources designed to XP, like tilesets and characters, according to terms by owners. I'm asking this cause i'm avoiding any piracy type.

But i'm considering buy the XP version too for use the RTP, if i need for my project (and now knowing that i'm more motivated to buy the engine).
 

Shaz

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The same conditions would apply to any third party resources, if those resources used the original XP resources as a base. Unless they clearly state that they are completely made from scratch, you would not be able to use them unless you owned XP.

XP is pretty cheap, especially if you look for sales on Steam or Humble Bundle.
 

Samanosuke

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Oh yeah, i've seen here.
I'm gonna get it in next week and continue my project.

Thank you very much everyone :cutesmile:
 

Bex

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If you want to Test the XP chars in ace take a look at this, they are converted to charsheets of 8.
http://steamcommunity.com/sharedfiles/filedetails/?id=311998305

And XP resolution was 640x480Pixels Ace is 544x416 but if you insert this Line as Script in the Scripteditor as new Script in the Materials section you got the same resolution, all ace windows adjust automaticly.
Graphics.resize_screen(640, 480)

This is also the maximum resolution of vx-ace.
 

Shaz

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You've just got to make sure, if you do that, that you adjust all of your maps to be a minimum of 20x15 so they fit the window perfectly. Ace uses 17x13 by default, so you'd have empty space, and if you had maps that scroll horizontally or vertically, strange things happen if your map size isn't big enough to fit the window.
 
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Samanosuke

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The 640x480 seems nice to see, but when I put it, has conflicted with some scripts that use the screen resolution, like Vlue Advanced Game Time Day and Night.

About the RTP materials, i'll test some resources. And i've using the XP character creator from Loose Leaf in my project. This is the site http://www.geocities.jp/kurororo4/looseleaf/
 

Shaz

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If you are using tall sprites in Ace, you will have an issue with their heads getting chopped off when they stand on a tile below one with a star passage setting. You'll need Neon Black's large sprite fix for that, but you'll have to design your map in a way that won't allow you to walk between two tiles with stars - one above and one below.
 

Samanosuke

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If you are using tall sprites in Ace, you will have an issue with their heads getting chopped off when they stand on a tile below one with a star passage setting. You'll need Neon Black's large sprite fix for that, but you'll have to design your map in a way that won't allow you to walk between two tiles with stars - one above and one below.
I've noticed this. However I only found the version of this script for RPG Maker MV :|
 

Shaz

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It's one of the pinned threads right at the top of the RGSS3 Scripts forum.


edit: lol ... two seconds too late!
 

Samanosuke

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My apologies for before.
I'll make the proper tests here with this script.
Thanks a lot for help.
 

Shaz

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There you go ... someone just posted on the status feed that there's an RPG Maker sale on Steam right now. So if you use Steam, you can get XP for $4.99USD. Grab it while it lasts!
 

Bex

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I believe XP chars Work without that Script.
The nearly 3 Tiles high Halfkaizer Charswould need this Script.
Test it out, in both cases u are safe that there is a Solution/Script at Hand.
 

Shaz

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No. Ace characters are 32x32, and XP characters are 32x48. The top of the XP characters will be blocked out by star tiles, if your character stands one tile down from the star tile.

The problem actually also happens with Ace characters, if they take up almost the full 32 pixels height, because characters are drawn about 4 pixels above the gridline. So a full-sized Ace character will lose the top 4 pixels if the tile above them has a star for passage setting.
 

Samanosuke

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OMG, I love you guys

I bought RPG Maker XP and RPG Maker MV with 80% discount, getting everything for a total of 12 euros.

Yay, now i'm happy :cutesmile::thumbsup-right:
 

Bex

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You will need much more edits and converting the resources to mv because it has a new and very different tilesize.
xp to vx ace is easy (just the autotiles dont work as functional as in xp)
xp to mv, that will need some learning and work.

If you use MV i would recoment to try and use the new mv rtp graphic style.
You also have an inbuild char generator.
 
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