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- Jul 26, 2015
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Hello,
First of all I apologise for being a begginner in many areas. I have been going through many tutorials on RPG Maker VX Ace, the Luna Engine, and whatever I can find on the Schala battle system, and I cannot find the core of my issue. First let me explain what I am trying to do.
I am trying to start a new project using both the Luna Engine and the Schala Battle system by Moghunter. Here is what I did so far:
I planned to modify the Schala system for my own needs, and going through its code I find a lot of things are basing positions on an actors's "screen_x" property, which does not seem to compensate for the map being centered, so things like the cursors pointing to players look "shifted" to the left. See the attached image for an example.
I can thing of a few "work-arounds" But I am more concered about using the "screen_x" and what is the proper method to compensate for smaller maps? Is this a bug?
Ultimately, If possible, I wanted to integrate these two systems, so if anyone has already done so, I'd appreciate the help. An added bonus would be if I could use the Luna engine battle menu customization in this as well, but I don't think it is possible, and I don't plan to pursue that just yet.
Any help would be appreciated.

First of all I apologise for being a begginner in many areas. I have been going through many tutorials on RPG Maker VX Ace, the Luna Engine, and whatever I can find on the Schala battle system, and I cannot find the core of my issue. First let me explain what I am trying to do.
I am trying to start a new project using both the Luna Engine and the Schala Battle system by Moghunter. Here is what I did so far:
- Start with the Base Luna project
- Copied over the Scripts from the Schala battle system Demo project
- Copied the database and map files for actors, events, weapons, etc from the Schala battle system demo.
I planned to modify the Schala system for my own needs, and going through its code I find a lot of things are basing positions on an actors's "screen_x" property, which does not seem to compensate for the map being centered, so things like the cursors pointing to players look "shifted" to the left. See the attached image for an example.
I can thing of a few "work-arounds" But I am more concered about using the "screen_x" and what is the proper method to compensate for smaller maps? Is this a bug?
Ultimately, If possible, I wanted to integrate these two systems, so if anyone has already done so, I'd appreciate the help. An added bonus would be if I could use the Luna engine battle menu customization in this as well, but I don't think it is possible, and I don't plan to pursue that just yet.
Any help would be appreciated.



