Question on body parts

StantheStosh

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I want to know if it's at all possible to use RMVX Ace to recognize and track different body part on the player's body. Namely they would be changing size and/or disappearing. I'm kind of looking for a tagging system. Would it be possible to do this using variables?
 

Andar

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you need to make everything for yourself, but then it is possible.


Depending on what functions you want to be connected to the body part system, you might be able to do it with eventing - but if it's too complex you'll probably need scripts.


Please describe what you want to achieve with the body part system, then we can tell you the best ways to implement them. If you want a targeting system during combat for body parts, you'll likely need scripts - if you just want to state "armless" with modificators, you might be able to use events and states.
 

StantheStosh

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This isn't exactly a wholesome project. It would be for a transformative game where the character would be able to gain new parts, possibly even change sexes, and the like. However the example: Female character's breast size could increase, or decrease. Or perhaps they disappear altogether.
 

mlogan

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I'm pretty certain that in order to do that you would have to have a sprite graphic for each of the options.  So, as you mention, the same female sprite with 2 or more breast sizes.  A male sprite drawn as a female also.  A character with 2 arms and 3 arms or with a tail.  Whatever you are wanting to achieve.  So, this could be a lot of sprites you would need.  Not impossible, but a lot.

I may be wrong though.
 

Andar

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This isn't exactly a wholesome project. It would be for a transformative game where the character would be able to gain new parts, possibly even change sexes, and the like. However the example: Female character's breast size could increase, or decrease. Or perhaps they disappear altogether.
Then I would go a completely different route than suggested in my first answer:
Look for a so-called "equip manager" script on the master script list - there are three or four different ones available, for example from Yanfly or two variants (old and new) from Tsukihime.


Then define additional equipment slots like "left arm", "left leg", "Torso" or whatever you want.


And your exchangable parts will be implemented as armors set to those bodyparts, allowing you to define a lot of different parts by database work alone.


This is possible with or without additional sprites or face/busts, depending on whether you want changes in the part be visible ingame or not - there is also a script that automatically changes the sprite based on equipment, but that should only be used if you have a lot of different grafics available.
 

StantheStosh

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Thanks! I appreciate that assistance!
 

Engr. Adiktuzmiko

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You'd probably use Victor Sant's Visual Equips if you want each of those parts to have a visible effect... that's the only one so far that I know that is publicly available
 

StantheStosh

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Yeah I'm not concerned with the visual aspect of the parts.
 

Engr. Adiktuzmiko

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well I thought you do since your original post was:

Namely they would be changing size and/or disappearing
 

StantheStosh

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Aye, my bad. What I should have said was that the body parts could be lost. I think that's more accurate. Sorry 'bout that!
 

Shaz

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I was thinking exactly of an equip-manager type thing. They change the character's sprite based on what equipment they're using. But you could fairly easily modify it to change the appearance of the sprite based on other things as well.


Anyway, since this isn't asking about non-RPG Maker programs (I initially thought you were after something like a character generator), I'm going to go ahead and move this to RGSS3 Script Requests
 

StantheStosh

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Okay thanks again for everyone's help!
 

StantheStosh

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Okay I found a script that works fantastically. My next question I can't seem to find an answer to; is there a way to make armor afflict the player with a 'state' such as 'sleep' for example. And is there a way for a player's state to be brought up in a dialog box using tags? For example "Frank is wearing platemail of fire, which has granted him 'rage' (as a state)." I'm looking for the dialog to be a bit more dynamic by essentially typing it out as "Frank is wearing /armor-tag, and has /state-tag". Does that make sense?
 

Andar

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Adding a state is one of the basic options under the features for almost everything (including the armors).


However, equipping an armor does not bring up a message, and there is also no state option for default messages.


You'll need scripts to add something like state-specific message variables, and most probably you'll have to request a script for this.


There are some advanced messaging scripts that add new textcodes, but as far as I remember none has something about states.


And if you do request such a script, please keep in mind that the actor can have multiple states at the same time - you'll probably get back a list of states and have to sort/display them yourself in some way.


I also suggest that you take some time to explore the editor - your first question wouldn't have been needed if you had already checked all options in the feature box of the editor. You can follow the link in my signature if you need some help finding the tutorials.
 

StantheStosh

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Thanks Andar I'll take a look at that and see what I end up with. I appreciate the direction!
 

StantheStosh

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What about preventing character death? Say they lose a battle, instead of "game over" is there a way to instead send them back a base location or starting point?
 

Shaz

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StantheStosh, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


If you can't get a response on that last question, do a search. I know several people have asked for something exactly like that. It also requires more script mods (there may even be a script for that specific purpose).
 

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