- Joined
- May 10, 2015
- Messages
- 5
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- english
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Hi, I'm new to the forums. I downloaded RPG Maker VX Ace recently and I have been trying to process a lot of the information. Some things are (to me) extremely intuitive and I've had no struggles at all. Some other things, specifically the default battling system, are not immediately graspable, as I'll illustrate with my question and hope to have more of this understood.
Overall, I'm surprised by the software and am making great strides. My impulse is to want to overhaul the battle system, so I'm trying to make an effort to understand it's original intentions, in an effort to reduce the work involved and ultimately, not to break it! (
)
Here's the question:
The skill 'Attack' (001), as it has already been defined, has an effect (Add State - Normal Attack 100%).
What and why?
I don't know how to add a spoiler to a post, I'd rather the next paragraph were in a spoiler, this way people could skip the confusing text coming next.
I understand that the Attack skill contains the Damage number, which is calculated by the formula in the formula box, however, the effects box seems to add status changes to the target? Is anything in the effects box considered a status to be applied to the player? To the selected target? Is it adding 'element' information to the damage number? The fact that a normal attack needs to have an effect of normal attack 100% added to it seems elusive to me, why does it need to be applied as an effect, especially to a default normal attack? The reason I ask is because how would you think "Oh, don't let me forget to make sure this attack has a state (whatever that is) ((what is that)) of normal (...) and that it's set to 100% (as opposed to any other percentage because I don't even understand how it's applied).
Really appreciate any insight provided, and thank you so much!
Overall, I'm surprised by the software and am making great strides. My impulse is to want to overhaul the battle system, so I'm trying to make an effort to understand it's original intentions, in an effort to reduce the work involved and ultimately, not to break it! (
Here's the question:
The skill 'Attack' (001), as it has already been defined, has an effect (Add State - Normal Attack 100%).
What and why?
I don't know how to add a spoiler to a post, I'd rather the next paragraph were in a spoiler, this way people could skip the confusing text coming next.
I understand that the Attack skill contains the Damage number, which is calculated by the formula in the formula box, however, the effects box seems to add status changes to the target? Is anything in the effects box considered a status to be applied to the player? To the selected target? Is it adding 'element' information to the damage number? The fact that a normal attack needs to have an effect of normal attack 100% added to it seems elusive to me, why does it need to be applied as an effect, especially to a default normal attack? The reason I ask is because how would you think "Oh, don't let me forget to make sure this attack has a state (whatever that is) ((what is that)) of normal (...) and that it's set to 100% (as opposed to any other percentage because I don't even understand how it's applied).
Really appreciate any insight provided, and thank you so much!


