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I've been kind of on and off from RPG Maker, and now on Linux I'm not really sure how to install RPG Maker without reinstalling Windows.

Anyway, at the moment my current stories have increasingly relied less and less on action, and more on puzzle solving--but in an abstract sense: the MC write and solves ciphers. Their sometimes a code developer struggling to reach the same level of success as other better programmers. (Essentially the opposite of Case in Neuromancer.)

How well would a pure puzzle game adapt to RPG Maker MV? I'm thinking one revolving around writing and solving ciphers, disrupting electronics. No random encounters, only boss fights--which could involve solving random cipher patterns. Bosses become playable characters later on. Not quite temporary party members, which room mate seemed to hate.

I'm not to worried about stories, I have some already written as a poet, short story, and novella writer.

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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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