Hi. Personally, I don't really like the thought of burdening someone with making a plugin for me, so I'm first asking to see if anything similar exists and hopefully if someone can explain how difficult or easy it can be to achieve? (I haven't find anything like a plugin for this) Currently I debug my game by myself by referencing logs to the console during play testing. However, in later stages of my game, I'd like to have other debuggers and I'd like that process to be easy on them. Fundamental Requirement: Ideally, when you close the game (whether intentionally or it was forced to due to a bug/crash), the game is able to output a copy of the console logs to a file that appears within the game's folder. Debuggers and myself would be able to reference this file. Bonus Features: * This system would be able to make multiple files. Whenever you close the game intentionally, the copy of the console logs is outputted to a file, say named "consoleGoodCopy.txt". The next copy made overwrites the original. * Whenever the game is forced to closed, the copy of the console logs is always outputted to a new file. Say "consoleBadCopyA.txt", then "consoleBadCopyB.txt" if "A" exists, and so on. * The designer is able to dictate how many lines from the console is outputted to the file, for example: the last 100 lines. This way, I don't have to share an open version of my game to any debugger and their work may be simplified to just playing and sending me any crash reports.