- Joined
- Mar 14, 2015
- Messages
- 43
- Reaction score
- 8
- Primarily Uses
I was wondering if I could create a variable to be used in a damage formula. The variable would be increased depending on the gear worn.
How would I make this apply to all characters individually instead of globally?
How would I create the gear to only increase the variable if the gear is being worn, and revert back to the variables original value when the gear is unequipped?
How would I make this apply to all characters individually instead of globally?
How would I create the gear to only increase the variable if the gear is being worn, and revert back to the variables original value when the gear is unequipped?
