Question regarding Force Actions...

Magusalfador

AKA VaroClaw
Veteran
Joined
Jun 15, 2014
Messages
242
Reaction score
42
First Language
English Spanish
Primarily Uses
RMMV
Hi all!

My goal was to make a follow up attack after a basic attack. (Actor 1 makes a skill, Actor 2 makes a follow up basic attack) So I used the force action script call.

I assumed that this will just make an actor act out of its turn, and it does, but then I realize it consumes his turn, so instead of having an extra attack, it just performs the forced action and then loses its turn and cant select anything on this turn until it receives a new turn.


Is there any way I can force an action on an actor WITHOUT losing its turn?

Thanks!
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,785
Reaction score
7,875
First Language
German
Primarily Uses
RMMV
if the actor already has acted, force action will force it to act again - it only looses the action if the command is given before the manual action.

for more details we need to see how you trigger that action - usually (unless you have plugins installed) all common events are executed after all regular actions, so that would not be a problem unless you either handle it differently or have one of the plugins that change the sequence installed.
 

Magusalfador

AKA VaroClaw
Veteran
Joined
Jun 15, 2014
Messages
242
Reaction score
42
First Language
English Spanish
Primarily Uses
RMMV
Hi, Im using Yanfly plug ins, (Battle engine Core and Action sequence pack specifically).
I use the the force action during an action sequence and, yes, you are right, it will consume the actor turn if the manual command has been given and then the force action is executed.
 

Latest Threads

Latest Posts

Latest Profile Posts

Holy cow... work is demanding and I'm back in college. I'm kind of scared of my dad right now after the incident, but at least I don't live with him all the time. Anyway, working on Fandom Scouts and my FNAF character set. The FNAF sprites are actually going to be used in the game... unfortunately the enemy sprites are FNAF World traces, so no sharing those.
The honeymoon period is over with Cyberpunk 2077, It sadly doesnt live up to the hype, pretty graphics arent everything (especially when I cant even do something as simple as changing the radio station over!). Replaying Breath of the wild has reminded me what a good game really looks like, plus that one has good glitches!....
Ami


Maybe...a Drinkable Water Plant or something?
Who would have thought making interesting birds would be so difficult/fun?

Randomly spawning anywhere on map (sometimes even flying), having a chance of landing on a different spot on map when flying. Also chance of flying off screen if spooked/sees the player

I think I got it!

Forum statistics

Threads
107,680
Messages
1,031,390
Members
139,801
Latest member
IsaacRPG
Top