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- May 9, 2014
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Hopefully I'm writing this in the right place...
So I am currently looking to change the effect of luck in my game, as I am sure many people have done before. My game uses low number power creep, in that statistical values are pretty small, so having a single point in strength causes a noticible difference. Enter luck.
So I know the effect of luck can be found in game_battler as follows:
def luk_effect_rate(user)
[1.0 + (user.luk - luk) * 0.001, 0.0].max
end
As it stands, there needs to be a -huge- difference in the users luck vs targets luck for there to be a noticible, or even moderate chance if status application.
I'm still unexperienced in programming. I am not entirely sure which part of the formula is doing what. If I wanted to change it so that a single point difference in luck was causing a 1% raise/lower status affect chance, what would I change the formula to?
Additionally, I want to add to the effect of luck, so that 1 luck = 1 crit%. I know this can be done with scripts like yanfly's https://yanflychannel.wordpress.com/rmvxa/core-scripts/extra-param-formulas/ but, if I do use that, will it overwrite and negate the base effect of luck?
I appreciate any help!
~
Additionally, while I'm here (and totally unrelated), is there a way to make combat text at the top of the screen not scroll by automatically, but rather, require a button input?
So I am currently looking to change the effect of luck in my game, as I am sure many people have done before. My game uses low number power creep, in that statistical values are pretty small, so having a single point in strength causes a noticible difference. Enter luck.
So I know the effect of luck can be found in game_battler as follows:
def luk_effect_rate(user)
[1.0 + (user.luk - luk) * 0.001, 0.0].max
end
As it stands, there needs to be a -huge- difference in the users luck vs targets luck for there to be a noticible, or even moderate chance if status application.
I'm still unexperienced in programming. I am not entirely sure which part of the formula is doing what. If I wanted to change it so that a single point difference in luck was causing a 1% raise/lower status affect chance, what would I change the formula to?
Additionally, I want to add to the effect of luck, so that 1 luck = 1 crit%. I know this can be done with scripts like yanfly's https://yanflychannel.wordpress.com/rmvxa/core-scripts/extra-param-formulas/ but, if I do use that, will it overwrite and negate the base effect of luck?
I appreciate any help!
~
Additionally, while I'm here (and totally unrelated), is there a way to make combat text at the top of the screen not scroll by automatically, but rather, require a button input?
