Question regarding VisuStella STB Battle System Speed calculation

Not open for further replies.


Happy to be here
Jun 20, 2021
Reaction score
First Language
Primarily Uses
Hello, I am trying out VisuStella's STB Battle System and am enjoying it a lot so far. I have run into what appears to be an interesting quirk with how speed is calculated, however.

I have a Skill which applies a State, and this State causes the affected target's AGI to be reduced by 25%. Now consider the following battle scenario I have tested:

Actor A has 50 AGI.
Enemy B has 30 AGI.
Actor C has 28 AGI.

Example 1: On Turn 1, Actor A uses this Skill on Enemy B. On Turn 2 Enemy B is slower than Actor C, and will have their action queued after Actor C. This is expected, what I want, and works flawlessly.

Example 2: On Turn 1, Actor C uses the Skill on Enemy B. On Turn 2 Enemy B is still faster than Actor C, and it is not until Turn 3 that Enemy B's action is queued after Actor C. This is unexpected, I would imagine and desire that the same result as Example 1 occurs.

Is there something I am missing? In VisuStella Battle Core I have "Enable Random Speed" set to False. No actions of any kind have the Invocation Speed changed from 0. I also know I can change how "Next Turn Speed Processing" is handled via JavaScript in VisuStella STB Battle System's configurations, however this doesn't make clear to me why, as it exists stock, it behaves differently in these two scenarios.

Thank you very much for the help!


Little Red Riding Hood
Global Mod
Sep 6, 2012
Reaction score
First Language
Primarily Uses

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

Not open for further replies.

Latest Threads

Latest Profile Posts

My today's performance in janitor work was so insane that my colleague suspected I was high on something.
Learning about how trademark works for game titles has given me new understanding about another reason why AAA developers/publishers sometimes reveal new games as "Project XXX" as a working title instead of the actual title. The cutthroat world of trademarks and IP trolls gets rougher every year as the pool of available titles for (legally safe) use shrinks due to the limitations of language.
how does everybody even finish anything

i have like 5 projects in the backburner and it's just so sad that i probably won't get to finish all or maybe even any of them
Did you know that 90% of people in the world use the number in their sentence as they see fit?
It's been a long time since I was here but I have a lot of updates... btw I am teaching again about game programming and game design in some schools here in Brazil hahahaha It's good to see kids and teens learning this kind of thing!

Forum statistics

Latest member